9.5
Quasar Housing Review The best housing script for FiveM in 2026?
We have Quasar Housing line by line viewed. An in-game home builder, a full 3D editor, 449 furniture, mortgages, rental contracts, real estate agencies, home invasions, pets, dynamic energy bills and even a AI voice assistant running locally on the player's computer.
This isn't just a housing script.
Quasar Housing practically tries to simulate the entire life around a property in FiveM. And after viewing version 5.4.19 we can already ééN thing to tell: This will be particularly difficult for competition.
| Component | Quasar Housing |
|---|---|
| Version tested | 5.4.19 |
| Furniture | 449 in 39 categoryën |
| Shells | 17 |
| IPL Interiors | 13 |
| Languages | 41 |
| Integrations | 60+ resources |
| Frameworks | ESX, QBCore, QBox & Standalone |
Our swift judgment
Quasar Housing is actually not a housing script anymore. It is a complete living simulator for FiveM.
Where many housing resources end Buy a house, go inside and open your stashQuasar Housing is actually starting there.
You get electricity bills based on actual power consumption, mortgages, rental contracts, automatic evictions, physical house keys, real estate companies with employees and commissions, home invasions, police raids, pets, cleaning, air conditioning and hundreds of furniture.
And as if that's not enough, you can talk to your house.
Literally.
With Aura Quasar Housing has a locally running AI voice assistant using Whisper and Piper TTS.
This is without doubt one of the most ambitious housing systems currently available for FiveM.
But all that functionality has a price: This is not a resource you configure in ten minutes.
If you're looking for a simple home with a stash, you might want to look further.
Who wants to make housing a serious part of their role-play economy?
That's where it gets really hard to find something that can compete with this.
From home to complete economy
Quasar Housing, developed by Quasar Store, is a complete buying, rental, decoration and real estate management system for FiveM.
And "complete" we don't use light here.
A house within qs-housing is not simply a closed space with an inventory. It's a economic property with actual costs and responsibilities.
You pay electricity.
You pay for water.
You pay Internet.
You can have a mortgage.
You can rent.
You can be behind on payments.
And eventually, you can even get kicked out of your apartment.
That completely changes the function of housing.
An expensive home is no longer just a status symbol that a player ééOne buys. It continues to cost money and consequently provides a permanent money sink within the economy.
So an empty house actually costs you money.
And exactly those kind of systems are missing on many FiveM servers.
ESX, QBCore, QBox én more than 60 integrations
Compatibility is one of Quasar Housing's strongest weapons.
The resource supports ESX, QBCore, QBox and standalone and can automatically detect different resources.
No endless configuration where you have to manually specify for each system which inventory or garage you use.
Quasar Housing looks at what is running and subsequently tries to load the right adapter.
The list is absurdly large.
Inventory
Among other things:
-
ox inventory
-
qs inventory
-
qb inventory
-
ps inventory
-
core inventory
-
codem inventory
-
origen inventory
-
tginn inventory
-
ak47 inventory
Garages
Almost 20 different garage systems are supported, including:
-
qb garages
-
qs Advanced garages
-
Jg Advanced garages
-
cd garage
-
okay
-
loaf garage
-
rcore garage
-
zerio garage
-
vms garagesv2
-
RxGarages
Phones
Also for smartphones the support is impressive:
-
qs-Smartphone-pro
-
qs-Smartphone
-
lb-phone
-
gksphone
-
okPhone
-
roadphone
-
codem phone
-
yseries
In addition, there are integrations for clothing resources, banking, societies, dispatch, target systems and various audio systems.
Are you using something that is not supported by default?
Then several adapters are located outside escrow, so developers can build integrations themselves.
For existing FiveM servers this is perhaps one of the biggest sales arguments of the whole package.
Making houses without één coöpaste rdinate into a config
Anyone who has ever configured extensive housing knows the problem.
CoöGathering rdines.
Open Config.
Save it.
Restart resource.
Check.
Wrong.
Again.
Quasar Housing largely throws that overboard.
With built-in property creator competent players or admins can standard with F7 build a house directly in the game world.
You sign the zone.
You choose the interior.
You set the garage point.
And done.
You can choose between 17 shells, 13 preconfigured IPL interiors Or an own MLO.
And it's not just freestanding houses.
Eén property can be 50 separate apartments . This allows you to create complete apartment complexesëWithout needing a separate entrance for each house.
There are also several external home and island models that allow you to build properties in places where nothing originally stood.
This is what a modern FiveM property creator should look like.
The crown jewel: 449 furniture and a real 3D editor
Then we might get to the strongest part of Quasar Housing.
The decoration editor.
And no: this is not simply a menu where you choose a couch and then try to gamble with arrows where it ends up.
Quasar Housing uses an actual 3D editor with gizmo.
The resource contains 449 objects in 39 categoryën, housed in different areas such as kitchen, bathroom, bedroom, living room and garden.
But more importantly,
The furniture isn't just decoration.
More than a hundred objects can function as actual stash. Refrigerators, cupboards, washing machines and other objects can thus be linked to inventories.
Wardrobes can communicate with clothing resources.
Air conditioners and fireplacesïActually, it's affecting the temperature.
Paintings and rugs can use customized images.
And then you can precisely position and rotate everything with a gizmo.
Add Custom Furniture
With the built-in Furniture Creator, developers can also add their own props.
The system can even automatically generate thumbnails of objects.
So you don't have to take and cut screenshots for every custom furniture.
FiveM meets IKEA
And then something happens that is actually totally unnecessary.
But great at the same time.
Your furniture can be delivered.
When IKEA Delivery is enabled, the furniture purchased does not appear magically in your inventory.
The order is being processed.
You wait.
And then an NPC appears that runs with a box towards your home to deliver the order.
Could Quasar have just added the furniture immediately?
Of course.
But this is exactly the difference between functionality and roleplay.
A simple purchase suddenly turns into a small event within the game world.
Your electricity bill is éIt's your fault.
Quasar Housing's economy goes way beyond a $500 random account.
The electricity bill is actually calculated on the basis of what is happening in the house.
In the configuration examined:
1,5 kW/h × $50, supplemented by $35 for each active air conditioner.
You keep the lights on everywhere?
Then you pay for it.
Do you have multiple air conditioners running all the time?
Then you pay for it.
In addition, water and internet bills are generated.
| Service | Calculation |
|---|---|
| Electricity | Actual consumption of lighting + active AC |
| Water | Configurable range |
| Internet | Configurable range |
| Invoicing cycle | Standard hourly |
| Automatic expansion | After long payment delays |
This might seem like a small detail.
But for the economy of a role-play server, it's huge.
Housing consequently changes from a one-off purchase to a permanent money sink.
You're not paying? Then you finally lost your home.
Late payments also have consequences.
Quasar Housing can warn players several times when bills are not paid.
Are the debts going to continue?
Then the system can automatically remove the home and make it available again.
At the same time, this solves one of the most annoying problems of larger roleplay servers:
inactive players holding the best houses for months.
No admin that needs to manually clean up databases every month.
The system can handle it itself.
Rent én mortgages
Not every player has half a million in his bank account right away.
That's why Quasar supports Housing leases and mortgages.
Rent can be made at traditional intervals.ïnd, but there is also a system with a real monthly expiry date.
Are you signing a contract on the 14th?
Then the next payment can be made again around the fourteenth.
In addition, players can finance housing.
They pay a deposit and then pay off the remaining amount.
This makes real estate suddenly accessible to many more players, while debt creates new role-playing opportunities at the same timeëRun.
Real estate is finally a real job
On many FiveM servers means real estate agent Especially that you teleport someone to a house and push a button.
Not here.
Quasar Housing contains a complete agency system.
Real estate agencies can hire and fire employees, set individual permissions, set their own commission, manage money and build a real estate portfolio.
There are eleven different rights that can be established per employee.
Remember:
-
purchase;
-
sales;
-
manage listings;
-
financialën view;
-
withdraw money;
-
amend committee;
-
managing employees;
-
access to business management.
Real estate agents can actually operate as a company.
That makes real estate a full-fledged economic sector within your server.
A house key that you can actually lose
Quasar Housing supports physical keys with metadata.
One housekey contains the ID of the property for which it is intended.
So that means:
You can have him.
You can give him away.
You can take him.
You could lose him.
And someone else can get their hands on him in theory.
The owner can also determine per person what someone in the house can do.
Access to the home does not automatically mean full access to everything.
Keypad codes are also supported.
Perfect for temporary guests, employees or situations where you want to give someone access without permanently handing out a key.
Criminals pay attention: homes are not untouchable
A house is not a safe zone where crime ends.
With a lockpick a house can be broken open.
Server administrators can set conditions, for example that there should be enough police online or that the owner himself should be present.
Stolen stuff can then be sold through a fence.
What about the police?
That can be with a police_stormram Invade a house yourself.
Even illegal furniture can be removed.
Combine that with drug resources and you have immediate options for stash houses, drug houses and police investigations.
Housing becomes part of criminal gameplay instead of a place where that gameplay stops.
Eleven upgrades to your home nóg further developed
Players can further improve their home.
The version examined contains eleven upgrades, including:
| Upgrade | Function |
|---|---|
| Alert | SIRENE and warning |
| Cameras | Home security |
| Sensor | Motion detection |
| Safe | Additional security |
| Furniture | Increases furniture limit |
| Doorbell | Additional doorbell sounds |
| Aura | AI voice assistant |
| Wall Art | Own Images |
| Backs | Personalised floorcloths |
| Healing Beds | Restore health during sleep |
| Hat | Pets available |
This creates a money sink again.
A player does not simply buy a house of $500,000 and is ready.
He could spend tens of thousands of dollars to actually build that place.
Your house can get too hot or too cold
Yeah, seriously.
Quasar Housing even simulates indoor temperature.
Standard temperature starts around 21 °C.
An air conditioner lowers the temperature.
A fireplace raises him.
And when players make the extreme fur, it has consequences.
At temperatures below about 8 °C or above 34 °C may be affected by desoriëntation, camera movements and abnormal animations.
Fireplaces may even need fuel.
At this point, we're officially way past a housing script.
Cooking, showering, sleeping, cleaning...
The list of household systems is almost absurd.
You can cook.
There are 12 recipes.
You can take a shower.
You could use a bath.
You can sleep.
Beds can restore health.
You can see through a telescope.
Your house is getting dirty.
You can clean up trash.
And don't you feel like it?
Buy a robot vacuum cleaner.
It can drive through your apartment on its own, detect obstacles and clean up dirt.
And yes, of course there are pets.
The version examined contains ten different caps, including dogs, cats, rabbits and pigs.
They move around independently and react to the player.
Why?
Because Quasar Housing apparently decided that half the work wasn't an option.
Aura: Alexa for your FiveM house
And then there's Aura.
Probably the most bizarre én technically impressive functionality of the whole package.
Aura is a built-in speech assistant.
By default, you hold a button, speak a command, and your home executes the command.
But it éReally interesting part is under the hood.
For speech recognition Whisper is used.
For speech synthesis, Piper TTS is used.
And both run locally within the player's NUI via Web Workers.
No external AI server. No API key. No charge per assignment.
Your voice does not need to be sent to an external AI provider before processing.
Aura supports multiple languages and understands different variants of commands.
The downside?
Those AI models must be running somewhere.
On older hardware the first use can be noticeable heavier.
But Aura is optional.
And as a showcase of what is possible today within FiveM?
It's bizarrely impressive.
Property Hub feels almost like a real real estate website
The user interface runs on a modern front end stack with among others React 19, TypeScript, Tailwind, three.js and Leaflet.
And you can see that.
The House Browser allows players to view properties on an interactive map of Los Santos.
You can filter by price, type and availability.
Properties can get their own screenshots, so players do not look at a generic image but at the actual interior that is offered.
In addition, the owner has a Property Hub to manage his property.
And thanks to integrations with different phone resources, part of the housing system can even be used via an in-game smartphone.
But can your server handle all this?
449 furniture.
Pets.
NPCs.
Climate.
Bills.
Real estate agents.
Robotic vacuum cleaners.
Al.
That sounds like an excellent recipe for a crying server.
Fortunately, there are clear optimizations.
Objects are streamed remotely, NPCs use configurable spawn and despawn distances and there are solutions to avoid unnecessary loading of the maximum number of GTA blips.
Old paid accounts and rental data can also be automatically removed from the database.
But let's be clear about this:
Quasar Housing is huge.
This is not a lightweight housing resource you need to install thoughtlessly on every server.
You want to use everything, you have to test.
Extensive.
Review Details
Verdict
Final rating . . Is Quasar Housing the best housing script for FiveM?
After viewing version 5.4.19 our conclusion is quite simple. Quasar Housing is not just one of the most extensive housing resources for FiveM. It sets the bar for what a housing system can be extremely high at all.
It turns homes from a simple stash with four walls into a complete gameplay ecosystem.
That's the level at which Quasar Housing operates.
Who's it for?
Directly interesting when:
You run a serious role-player, your economy really has to have meaning, players spend a lot of time in their homes or you want to make real estate and real estate work a full-fledged gameplay run.
There are few housing resources that try to put so much into one package. And even less do it on this scale.
A sample of a housing resource and currently one of the clearest candidates for the standard that other premium FiveM housing systems are allowed to measure.
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