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        <title>GameSight - Gaming &amp; Entertainment News</title>
        <link>https://gamesight.net</link>
        <description>The latest news about games, movies, series and entertainment</description>
        <language>en</language>
        <lastBuildDate>Wed, 19 Aug 2026 22:25:18 +0200</lastBuildDate>
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        <item>
            <title>Star Wars Zero Company gets new trailer and appears on August 27</title>
            <link>https://gamesight.net/articles/star-wars-zero-company-krijgt-nieuwe-trailer-en-verschijnt-op-27-augustus?lang=en</link>
            <guid>https://gamesight.net/articles/star-wars-zero-company-krijgt-nieuwe-trailer-en-verschijnt-op-27-augustus?lang=en</guid>
            <pubDate>Wed, 19 Aug 2026 02:36:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>General</category>
            <description><![CDATA[Star Wars Zero Company will appear on August 27th for PS5, Xbox Series XS and PC. EA will show a new trailer and announce the different editions.]]></description>
            <content:encoded><![CDATA[Electronic Arts released a brand new trailer for Star Wars Zero Company. Developer Bit Reactor's turn-based strategy game will be released on August 27 for PlayStation 5, Xbox Series XS and PC and will now be pre-ordered.
Electronic Arts has shown new images of Star Wars Zero Company, the upcoming singleplayer strategy game developed by Bit Reactor in cooperation with Lucasfilm Games. With the new trailer players get a taste of the tactical battles and the Star Wars adventure that will start later this month.
Star Wars Zero Company opts for a turn-based strategy system, where players must make tactical decisions during battles and bet their team as effectively as possible. With this, the game is heading in a different direction than many recent Star Wars games and is central to strategy.
Long hooves&iuml;Didn't interest players anymore. Star Wars Zero Company appears on August 27 for PlayStation 5, Xbox Series XS and PC.
Different editions and prices
Electronic Arts launches multiple versions of Star Wars Zero Company. The Standard Edition gets an advisory price on PC &euro;49,99. For PlayStation 5 and Xbox Series X. &euro;59,99.
In addition, there will be a more extensive Deluxe Edition. This version costs &euro;59,99 on PC and &euro;69.99 on consoles.
In addition, for collectors there will be a much more extensive Collector&rsquo;s Edition available. This special edition has an advisory price of &euro;299.99 and contains several physical collectibles, dedicated to Star Wars Zero Company.
One of the most striking parts is one on the game.&iuml;nspired Thermal Detonator from the Hasbro Black Series. In addition, the package includes, inter alia, a Steelbook and Desk Mat, supplemented by several other extras.
Pre-orders for Star Wars Zero Company are now available for all announced platforms.
Soundtrack appears simultaneously with the game
Not only the game itself appears on August 27th. Walt Disney Records on the same day also brings the official&euml;The soundtrack of Star Wars Zero Company.
The original music for the game is composed by Gordy Haab. The composer awarded with a GRAMMY has worked on several Star Wars projects in the past and now also provides the musical accompaniment of Zero Company.
With the simultaneous release of the soundtrack, fans can also listen to the original music outside the game from the launch day.
Release on August 27
Star Wars Zero Company appears on August 27th for PC, PlayStation 5 and Xbox Series. The game is available as Standard Edition and Deluxe Edition, while collectors can choose the extended Collector&rsquo;s Edition of &euro;299.99.
With the short-term release and a new trailer to warm players up, Electronic Arts is preparing to launch its latest strategic adventure in the Star Wars universe.]]></content:encoded>
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        <item>
            <title>Seafarer: The Ship Sim gets co-op for up to four players</title>
            <link>https://gamesight.net/articles/seafarer-the-ship-sim-krijgt-co-op-voor-maximaal-vier-spelers?lang=en</link>
            <guid>https://gamesight.net/articles/seafarer-the-ship-sim-krijgt-co-op-voor-maximaal-vier-spelers?lang=en</guid>
            <pubDate>Tue, 18 Aug 2026 16:23:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>General</category>
            <description><![CDATA[Seafarer: The Ship Sim gets co-op multiplayer. Work with up to four players on transport, rescue and fire fighting missions.]]></description>
            <content:encoded><![CDATA[Transport containers together, fight fires or carry out rescue operations at sea: Seafarer: The Ship Sim has an important new position. The free Co-op Crew Update adds co&ouml;perative multiplayer, allowing up to four players to man a ship together.
Publisher astragon Entertainment has the Co-op Crew Update released for Seafarer: The Ship Sim. The update introduces the long awaited co&ouml;perative multiplayer and is available free of charge to players of the maritime simulation game.
The new multiplayer function allows maximum four players together on the sea and execute different commands. This is not just about piloting a ship, but mainly about cooperation and the sharing of work on board.
Working together at sea
The co-op mode supports a selection of different missions. Players can load and transport cargo together. These include containers, bulk materials and liquefied natural gas (LNG).
However, it is not limited to transport work. Crews may also participate in rescue and fire-fighting operations, in which good communication between the various crew members plays an important role.
Because several players are on board the same ship at the same time, the work can be divided. For example, one player can engage in a specific task while other crew members provide support elsewhere on the ship.
To facilitate such cooperation, co-op mode ge&iuml;integrated voice chat. This allows players to communicate directly with each other during a mission and their activities co&ouml;Rdine.
Building on the Career Update
The Co-op Crew Update follows the previously published Career Update, with several important parts of Seafarer: The Ship Sim were expanded and improved.
Among other things, the reputation system and the economic and trade systems were destroyed. According to the developers, these adjustments should provide a more extensive and compelling sandbox experience. In addition, the Career Update brought new missions and additional content to the game.
With the introduction of multiplayer, an important new possibility is added. Where players previously performed the various activities at sea alone, selected missions can now be tackled with a full crew thanks to the Co-op Crew Update.
Available now in Early Access
Seafarer: The Ship Sim is currently available for PC via Early Access. The game costs EUR 24.99. The Co-op Crew Update is available for free and can be used directly by existing players.
With the addition of&ouml;perative multiplayer takes the maritime simulator another big step during its Early Access period. For players who prefer together than just the virtual sea&euml;n sailing, the update essentially offers a new way to experience the various work on board.]]></content:encoded>
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        <item>
            <title>Review: Meat Grinder: Hotdog Simulator</title>
            <link>https://gamesight.net/reviews/review-meat-grinder-hotdog-simulator?lang=en</link>
            <guid>https://gamesight.net/reviews/review-meat-grinder-hotdog-simulator?lang=en</guid>
            <pubDate>Sat, 15 Aug 2026 17:54:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>General</category>
            <description><![CDATA[Meat Grinder: Hotdog Simulator combines running a hot dog shop with horror, black humor and a mysterious adventure. Read our full review.]]></description>
            <content:encoded><![CDATA[Meat Grinder: Hotdog Simulator is one of those games where the title doesn't actually prepare you for what you're looking for. At first it seems like you just get a somewhat strange simulation game in which you run your own hot dog shop. You prepare sausages, make orders and try to keep customers happy. However, it soon becomes clear that behind that simple design there is a rather dark game hidden. Meat Grinder combines the running of a snack bar with horror, black humor, mystery and an open world in which you find that the origin of your meat is a lot less innocent than you might want.
The game was developed by Panic Panda and appeared on August 11, 2026. It is a combination of adventure and simulation and takes place in the foggy town of Grimshore. During the day you try to run a successful hot dog shop here, as you go out at night to replenish your supply. At the same time, you will discover more and more about Grimshore, the strange inhabitants and the past of your own character.

The best thing about Meat Grinder is the way two completely different types of gameplay are combined. During the day, the game regularly feels like a rather traditional cooking and management simulator. Customers come to your shop, place an order and then it's up to you to make everything right. You're constantly working on ingredients.&euml;nants, orders and customer service. They are simple actions, but the repetition is what gives running the business a nice rhythm.
At the same time, there is one of the weaker points. Preparing and serving hot dogs requires a lot of clicks and the same actions return regularly. Especially during longer play sessions it can start to feel repetitive. Also from the community around the demo the large number of click acts was mentioned.
Fortunately Meat Grinder consists of much more than just standing behind a counter. As soon as you explore Grimshore, the atmosphere changes completely. The misty streets, strange locations and mysterious inhabitants make the world uncomfortable. The developers deliberately use a retro PS1-like graphic style. Characters and environments are angular and coarsely designed, but that works surprisingly well for a game like this. Instead of being old-fashioned, it feels like a conscious choice of style that makes the horror even more uncomfortable.
Especially the contrast between day and night is strong. During the day you sell hot dogs to customers, while at night you try to maintain your meat stock in much more dubious ways. That sounds absurd and it is. Fortunately Meat Grinder doesn't take himself seriously all the time. The combination of bloody situations and black humor causes the game to regularly balance between awkward and funny.
Underneath that bizarre exterior is actually a story. Grimshore contains hidden locations, side missions and various stories to explore. Besides, the main story is about the past of your character. That gives you a reason to look beyond just expanding your hot dog business. The game constantly tries to make you curious about what is hidden behind the next door or in the next dark street.

That mysterious character is perhaps the strongest part of Meat Grinder. The game does not immediately explain everything and uses the environment to give more and more clues. As a result, exploring Grimshore works well with the management section. Making money and keeping your business running is important, but in the meantime you also want to know exactly what's going on in this strange little town.
Do not expect any airy cooking game. Meat Grinder contains quite violent and bloody sc&egrave;nes. According to the official&euml;the description also passes through adult themes which include alcohol, drugs and self-harm, mainly processed in environments and visual details. Due to the PSX-like graphics the violence is not realistic, but the subjects and images can still be quite firm.
Technically Meat Grinder is not a particularly heavy game. For the PC version, at least Windows 10 or 11, 4 GB RAM, an Intel Core i3 or AMD Ryzen 3 and a GTX 950 or Radeon R7 370 are called. The game furthermore requires only about 2 GB of storage space. Therefore, you don't need a recent high-end gaming PC to visit Grimshore.
The presentation deserves extra compliments. The retro style gives Meat Grinder a recognizable identity and fits perfectly to the filthy and mysterious atmosphere. Especially in combination with the fog and dark environments Grimshore gets a look that reminds of older horror games, without simply becoming a copy of them. It is not a game that tries to impress with realistic graphics. Atmosphere here is much more important than the number of polygons.
Less convincing is the amount of repetition that comes to the management section. Preparing Hotdogs at first is amusing and the idea fits perfectly with the rest of the game, but running the same actions over and over again will not be interesting for everyone. Anyone who comes especially for the mystery and the horror may thus encounter moments when the daily work in the matter feels like a break.
Yet that combination ultimately works better than you would expect from the odd premise. Without running the store Meat Grinder could be a rather traditional retro-horrorgame and without the dark storyline the management part would probably be too superficial. By both ideas&euml;n merge the game gets its own identity.
Meat Grinder: Hotdog Simulator is therefore especially suitable for players who like strange indie games and have no problem with black humor and rather lurid subjects. Whoever expects an extensive and realistic restaurant simulator is wrong here. Anyone who gets excited about a bizarre combination of cooking, management, exploration and horror has something much more interesting about this.]]></content:encoded>
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        <item>
            <title>Review: Nightmare shift</title>
            <link>https://gamesight.net/reviews/nightmare-shift?lang=en</link>
            <guid>https://gamesight.net/reviews/nightmare-shift?lang=en</guid>
            <pubDate>Thu, 13 Aug 2026 15:24:00 +0200</pubDate>
            <dc:creator>katja18</dc:creator>
            <category>General</category>
            <description><![CDATA[]]></description>
            <content:encoded><![CDATA[An exciting game where you are tested as a motel employee. You dare to work at a motel at night for a week? But be careful because not everything is as it seems.]]></content:encoded>
            <enclosure url="https://gamesightnet.s3.eu-central-1.amazonaws.com/images/2026/08/13/01KZXMQMGAQYAX844A26ER1FWQ.jpg" type="image/jpeg" />
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        <item>
            <title>Review: Quasar Housing The best housing script for FiveM in 2026?</title>
            <link>https://gamesight.net/reviews/quasar-housing-review-het-beste-housing-script-voor-fivem-in-2026?lang=en</link>
            <guid>https://gamesight.net/reviews/quasar-housing-review-het-beste-housing-script-voor-fivem-in-2026?lang=en</guid>
            <pubDate>Wed, 12 Aug 2026 22:13:00 +0200</pubDate>
            <dc:creator>Kevin</dc:creator>
            <category>General</category>
            <description><![CDATA[We're testing Quasar Housing 5.4.19 for FiveM. From 449 furniture and mortgages to home invasions and a local AI assistant: this is our review]]></description>
            <content:encoded><![CDATA[We have Quasar Housing line by line viewed. An in-game home builder, a full 3D editor, 449 furniture, mortgages, rental contracts, real estate agencies, home invasions, pets, dynamic energy bills and even a AI voice assistant running locally on the player's computer.
This isn't just a housing script.
Quasar Housing practically tries to simulate the entire life around a property in FiveM. And after viewing version 5.4.19 we can already &eacute;&eacute;N thing to tell: This will be particularly difficult for competition.



Component
Quasar Housing




Version tested
5.4.19


Furniture
449 in 39 category&euml;n


Shells
17


IPL Interiors
13


Languages
41


Integrations
60+ resources


Frameworks
ESX, QBCore, QBox &amp; Standalone



Our swift judgment
Quasar Housing is actually not a housing script anymore. It is a complete living simulator for FiveM.
Where many housing resources end Buy a house, go inside and open your stashQuasar Housing is actually starting there.
You get electricity bills based on actual power consumption, mortgages, rental contracts, automatic evictions, physical house keys, real estate companies with employees and commissions, home invasions, police raids, pets, cleaning, air conditioning and hundreds of furniture.
And as if that's not enough, you can talk to your house.
Literally.
With Aura Quasar Housing has a locally running AI voice assistant using Whisper and Piper TTS.
This is without doubt one of the most ambitious housing systems currently available for FiveM.
But all that functionality has a price: This is not a resource you configure in ten minutes.
If you're looking for a simple home with a stash, you might want to look further.
Who wants to make housing a serious part of their role-play economy?
That's where it gets really hard to find something that can compete with this.
From home to complete economy
Quasar Housing, developed by Quasar Store, is a complete buying, rental, decoration and real estate management system for FiveM.
And "complete" we don't use light here.
A house within qs-housing is not simply a closed space with an inventory. It's a economic property with actual costs and responsibilities.
You pay electricity.
You pay for water.
You pay Internet.
You can have a mortgage.
You can rent.
You can be behind on payments.
And eventually, you can even get kicked out of your apartment.
That completely changes the function of housing.
An expensive home is no longer just a status symbol that a player &eacute;&eacute;One buys. It continues to cost money and consequently provides a permanent money sink within the economy.
So an empty house actually costs you money.
And exactly those kind of systems are missing on many FiveM servers.
ESX, QBCore, QBox &eacute;n more than 60 integrations
Compatibility is one of Quasar Housing's strongest weapons.
The resource supports ESX, QBCore, QBox and standalone and can automatically detect different resources.
No endless configuration where you have to manually specify for each system which inventory or garage you use.
Quasar Housing looks at what is running and subsequently tries to load the right adapter.
The list is absurdly large.
Inventory
Among other things:


ox inventory


qs inventory


qb inventory


ps inventory


core inventory


codem inventory


origen inventory


tginn inventory


ak47 inventory


Garages
Almost 20 different garage systems are supported, including:


qb garages


qs Advanced garages


Jg Advanced garages


cd  garage


okay


loaf  garage


rcore garage


zerio garage


vms garagesv2


RxGarages


Phones
Also for smartphones the support is impressive:


qs-Smartphone-pro


qs-Smartphone


lb-phone


gksphone


okPhone


roadphone


codem phone


yseries


In addition, there are integrations for clothing resources, banking, societies, dispatch, target systems and various audio systems.
Are you using something that is not supported by default?
Then several adapters are located outside escrow, so developers can build integrations themselves.
For existing FiveM servers this is perhaps one of the biggest sales arguments of the whole package.
Making houses without &eacute;&eacute;n co&ouml;paste rdinate into a config
Anyone who has ever configured extensive housing knows the problem.
Co&ouml;Gathering rdines.
Open Config.
Save it.
Restart resource.
Check.
Wrong.
Again.
Quasar Housing largely throws that overboard.
With built-in property creator competent players or admins can standard with F7 build a house directly in the game world.
You sign the zone.
You choose the interior.
You set the garage point.
And done.
You can choose between 17 shells, 13 preconfigured IPL interiors Or an own MLO.
And it's not just freestanding houses.
E&eacute;n property can be 50 separate apartments . This allows you to create complete apartment complexes&euml;Without needing a separate entrance for each house.
There are also several external home and island models that allow you to build properties in places where nothing originally stood.
This is what a modern FiveM property creator should look like.
The crown jewel: 449 furniture and a real 3D editor
Then we might get to the strongest part of Quasar Housing.
The decoration editor.
And no: this is not simply a menu where you choose a couch and then try to gamble with arrows where it ends up.
Quasar Housing uses an actual 3D editor with gizmo.
The resource contains 449 objects in 39 category&euml;n, housed in different areas such as kitchen, bathroom, bedroom, living room and garden.
But more importantly,
The furniture isn't just decoration.
More than a hundred objects can function as actual stash. Refrigerators, cupboards, washing machines and other objects can thus be linked to inventories.
Wardrobes can communicate with clothing resources.
Air conditioners and fireplaces&iuml;Actually, it's affecting the temperature.
Paintings and rugs can use customized images.
And then you can precisely position and rotate everything with a gizmo.
Add Custom Furniture
With the built-in Furniture Creator, developers can also add their own props.
The system can even automatically generate thumbnails of objects.
So you don't have to take and cut screenshots for every custom furniture.
FiveM meets IKEA
And then something happens that is actually totally unnecessary.
But great at the same time.
Your furniture can be delivered.
When IKEA Delivery is enabled, the furniture purchased does not appear magically in your inventory.
The order is being processed.
You wait.
And then an NPC appears that runs with a box towards your home to deliver the order.
Could Quasar have just added the furniture immediately?
Of course.
But this is exactly the difference between functionality and roleplay.
A simple purchase suddenly turns into a small event within the game world.
Your electricity bill is &eacute;It's your fault.
Quasar Housing's economy goes way beyond a $500 random account.
The electricity bill is actually calculated on the basis of what is happening in the house.
In the configuration examined:
1,5 kW/h &times; $50, supplemented by $35 for each active air conditioner.
You keep the lights on everywhere?
Then you pay for it.
Do you have multiple air conditioners running all the time?
Then you pay for it.
In addition, water and internet bills are generated.



Service
Calculation




Electricity
Actual consumption of lighting + active AC


Water
Configurable range


Internet
Configurable range


Invoicing cycle
Standard hourly


Automatic expansion
After long payment delays



This might seem like a small detail.
But for the economy of a role-play server, it's huge.
Housing consequently changes from a one-off purchase to a permanent money sink.
You're not paying? Then you finally lost your home.
Late payments also have consequences.
Quasar Housing can warn players several times when bills are not paid.
Are the debts going to continue?
Then the system can automatically remove the home and make it available again.
At the same time, this solves one of the most annoying problems of larger roleplay servers:
inactive players holding the best houses for months.
No admin that needs to manually clean up databases every month.
The system can handle it itself.
Rent &eacute;n mortgages
Not every player has half a million in his bank account right away.
That's why Quasar supports Housing leases and mortgages.
Rent can be made at traditional intervals.&iuml;nd, but there is also a system with a real monthly expiry date.
Are you signing a contract on the 14th?
Then the next payment can be made again around the fourteenth.
In addition, players can finance housing.
They pay a deposit and then pay off the remaining amount.
This makes real estate suddenly accessible to many more players, while debt creates new role-playing opportunities at the same time&euml;Run.
Real estate is finally a real job
On many FiveM servers means real estate agent Especially that you teleport someone to a house and push a button.
Not here.
Quasar Housing contains a complete agency system.
Real estate agencies can hire and fire employees, set individual permissions, set their own commission, manage money and build a real estate portfolio.
There are eleven different rights that can be established per employee.
Remember:


purchase;


sales;


manage listings;


financial&euml;n view;


withdraw money;


amend committee;


managing employees;


access to business management.


Real estate agents can actually operate as a company.
That makes real estate a full-fledged economic sector within your server.
A house key that you can actually lose
Quasar Housing supports physical keys with metadata.
One housekey contains the ID of the property for which it is intended.
So that means:
You can have him.
You can give him away.
You can take him.
You could lose him.
And someone else can get their hands on him in theory.
The owner can also determine per person what someone in the house can do.
Access to the home does not automatically mean full access to everything.
Keypad codes are also supported.
Perfect for temporary guests, employees or situations where you want to give someone access without permanently handing out a key.
Criminals pay attention: homes are not untouchable
A house is not a safe zone where crime ends.
With a lockpick a house can be broken open.
Server administrators can set conditions, for example that there should be enough police online or that the owner himself should be present.
Stolen stuff can then be sold through a fence.
What about the police?
That can be with a police_stormram Invade a house yourself.
Even illegal furniture can be removed.
Combine that with drug resources and you have immediate options for stash houses, drug houses and police investigations.
Housing becomes part of criminal gameplay instead of a place where that gameplay stops.
Eleven upgrades to your home n&oacute;g further developed
Players can further improve their home.
The version examined contains eleven upgrades, including:



Upgrade
Function




Alert
SIRENE and warning


Cameras
Home security


Sensor
Motion detection


Safe
Additional security


Furniture
Increases furniture limit


Doorbell
Additional doorbell sounds


Aura
AI voice assistant


Wall Art
Own Images


Backs
Personalised floorcloths


Healing Beds
Restore health during sleep


Hat
Pets available



This creates a money sink again.
A player does not simply buy a house of $500,000 and is ready.
He could spend tens of thousands of dollars to actually build that place.
Your house can get too hot or too cold
Yeah, seriously.
Quasar Housing even simulates indoor temperature.
Standard temperature starts around 21 &deg;C.
An air conditioner lowers the temperature.
A fireplace raises him.
And when players make the extreme fur, it has consequences.
At temperatures below about 8 &deg;C or above 34 &deg;C may be affected by desori&euml;ntation, camera movements and abnormal animations.
Fireplaces may even need fuel.
At this point, we're officially way past a housing script.
Cooking, showering, sleeping, cleaning...
The list of household systems is almost absurd.
You can cook.
There are 12 recipes.
You can take a shower.
You could use a bath.
You can sleep.
Beds can restore health.
You can see through a telescope.
Your house is getting dirty.
You can clean up trash.
And don't you feel like it?
Buy a robot vacuum cleaner.
It can drive through your apartment on its own, detect obstacles and clean up dirt.
And yes, of course there are pets.
The version examined contains ten different caps, including dogs, cats, rabbits and pigs.
They move around independently and react to the player.
Why?
Because Quasar Housing apparently decided that half the work wasn't an option.
Aura: Alexa for your FiveM house
And then there's Aura.
Probably the most bizarre &eacute;n technically impressive functionality of the whole package.
Aura is a built-in speech assistant.
By default, you hold a button, speak a command, and your home executes the command.
But it &eacute;Really interesting part is under the hood.
For speech recognition Whisper is used.
For speech synthesis, Piper TTS is used.
And both run locally within the player's NUI via Web Workers.
No external AI server. No API key. No charge per assignment.
Your voice does not need to be sent to an external AI provider before processing.
Aura supports multiple languages and understands different variants of commands.
The downside?
Those AI models must be running somewhere.
On older hardware the first use can be noticeable heavier.
But Aura is optional.
And as a showcase of what is possible today within FiveM?
It's bizarrely impressive.
Property Hub feels almost like a real real estate website
The user interface runs on a modern front end stack with among others React 19, TypeScript, Tailwind, three.js and Leaflet.
And you can see that.
The House Browser allows players to view properties on an interactive map of Los Santos.
You can filter by price, type and availability.
Properties can get their own screenshots, so players do not look at a generic image but at the actual interior that is offered.
In addition, the owner has a Property Hub to manage his property.
And thanks to integrations with different phone resources, part of the housing system can even be used via an in-game smartphone.
But can your server handle all this?
449 furniture.
Pets.
NPCs.
Climate.
Bills.
Real estate agents.
Robotic vacuum cleaners.
Al.
That sounds like an excellent recipe for a crying server.
Fortunately, there are clear optimizations.
Objects are streamed remotely, NPCs use configurable spawn and despawn distances and there are solutions to avoid unnecessary loading of the maximum number of GTA blips.
Old paid accounts and rental data can also be automatically removed from the database.
But let's be clear about this:
Quasar Housing is huge.
This is not a lightweight housing resource you need to install thoughtlessly on every server.
You want to use everything, you have to test.
Extensive.]]></content:encoded>
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        <item>
            <title>Warhammer 40,000: Dawn of War IV appears on December 3, Commander Edition gets early access</title>
            <link>https://gamesight.net/articles/warhammer-40000-dawn-of-war-iv-verschijnt-op-3-december-commander-edition-krijgt-early-access?lang=en</link>
            <guid>https://gamesight.net/articles/warhammer-40000-dawn-of-war-iv-verschijnt-op-3-december-commander-edition-krijgt-early-access?lang=en</guid>
            <pubDate>Wed, 12 Aug 2026 18:08:00 +0200</pubDate>
            <dc:creator>Kevin</dc:creator>
            <category>General</category>
            <description><![CDATA[Warhammer 40,000: Dawn of War IV will appear on December 3, 2026. Players with the Commander Edition will be able to get started with early access for three days from November 30th.]]></description>
            <content:encoded><![CDATA[Warhammer 40,000: Dawn of War IV will appear on December 3, 2026. That's what developer KING Art Games announced. Players who purchase the Commander Edition can get started three days earlier and get access to the new real-time strategy game from November 30th.
The extra time until the release is used by KING Art Games to Dawn of War IV further refine. The developer focuses on optimizations, bug fixes and further tightening of the gameplay. Feedback is also processed that emerged from the community during recent play tests.
According to the studio the development is progressing steadily. In the months preceding the release, KING Art Games wants to show more of the game through new Battlefield Reports, Gameplay Showcases and Developer Deep Dives.
Additional time for optimization
Creative Director Jan Theysen explains that the developer saw opportunities to further improve quality during the final phase of the development process.

&ldquo;When the final stage of the development process approached, we saw the possibility to improve Dawn of War IV even more, in order to deliver the quality we always had in mind.&rdquo;

According to Theysen, the extra development time allows the team to further optimize performance, solve bugs and further polish the game. The ultimate goal is to offer players the best possible experience from day one.
KING Art Games simultaneously has an updated version of the Year One Roadmap Shared. It incorporates the new timing around the release. Concrete release dates for the various updates after launch will be published later.
Play with Commander Edition three days earlier
The regular release of Warhammer 40,000: Dawn of War IV is planned for 3 December 2026. Buyers of the Commander Edition get three days early access and can therefore already 30 November Start.
Both editions are currently pre-ordered with 10% discount.
The release is also just the beginning of the plans for the strategy game. KING Art Games has scheduled several free updates and additional content for the first year.
Crusade Mode returns
During Year One, players can look forward to the return of Crusade Mode. New maps, modes and Commanders are also on schedule.
In addition, a Mission Editor added, giving players more opportunities to engage with the game's fights and content.
Besides the free updates, two major story extensions are planned. These enlargements should lead to a conflict between the Member States. Kronus Continue to deepen. In addition, a new faction is added to the battlefield via post-launch content.
When these extensions and other Year One content appear exactly, it will be announced at a later date.
Back to the Warhammer 40,000 universe
Dawn of War IV Brings the well-known strategy series back to the Warhammer 40,000 universe. Players gain control four different factions, each part of a bigger story.
The storyline is spread across several non-linear campaigns. In addition to the campaigns, the game includes multiplayer fights and return famous game modes.
These include: Last Stand and Skirmish.
KING Art Games wants to offer fans of previous Dawn or War games as well as players who first get to know the series an extensive RTS experience.
Release in December
With the new release date, KING Art Games has a few months to complete the latest optimizations and improvements.
Warhammer 40,000: Dawn of War IV will appear on December 3, 2026. The Commander Edition gives early access for three days from November 30th.]]></content:encoded>
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            <title>World of Warcraft: Midnight-update 12.1</title>
            <link>https://gamesight.net/articles/world-of-warcraft-midnight-update-121-curse-of-ulatek-is-nu-live?lang=en</link>
            <guid>https://gamesight.net/articles/world-of-warcraft-midnight-update-121-curse-of-ulatek-is-nu-live?lang=en</guid>
            <pubDate>Wed, 12 Aug 2026 15:49:00 +0200</pubDate>
            <dc:creator>Kevin</dc:creator>
            <category>General</category>
            <description><![CDATA[The first major content update for World of Warcraft: Midnight is live. Curse of Ula hinderedk (12.1) takes players to Coiled Isle with a new dungeon, new challenges and preparations for Season 2, which starts on August 18th.]]></description>
            <content:encoded><![CDATA[WoW Midnight Update 12.1: Curse of Ula&rsquo;tek is now live
The fog above Coiled Isle It's up. Blizzard Entertainment has Curse of Ula&rsquo;tek (12.1) released, the first major content update for World of Warcraft: Midnight. Players can start new content from today, including a new dungeon, new challenges and preparations for Season 2.
Coiled Isle, a mysterious island off the coast of Zul&rsquo;Aman, is central to the update. Champions of Azeroth go deep into the island's toxic caves, where new dangers await and hidden secrets of the Amani people come to light.
This is available today
With the release of patch 12.1 a big package of new content is added immediately:


Lair: The Tidebound Grotto &ndash; World Difficulty


New dungeon: Altar of Fangs


Midnight Dungeons &ndash; Heroic and Mythic 0


Mythic 0 is reset weekly for the time being.


There may be equipment of item level 292 The Commission is therefore of the opinion that it is necessary to examine whether or not it has been established.




Renewed dungeon rotation:


Altar of Fangs


Murder Row


Den of Nalorakk


The Blinding Vale


Voidscar Arena


Kings' Rest Out Battle for Azeroth


Temple of Sethralis out Battle for Azeroth


Ruby Life Polish out Dragon flight




Prey Season 2 &ndash; Normal and Hard Mode


Delves Season 2 &ndash; new Nemesis difficulty level and all Tiers, temporarily without Bountiful Delves


Training Grounds: Arenas


Progress in the implementation of Great Vault rewards from Season 2 Starting.


This allows players to prepare for the real start of the second season of Midnight.
Season 2 starts on August 18
An important part of Curse of Ula&rsquo;tek follows 18 August, when Season 2 officially starts. From that moment on, among other things, the new raid The Venomous Abyss available.
Players can count on:


The Venomous Abyss Raid


Normal


Heroic


Mythic


Raid Finder Wing 1




Mythic+ Season 2


Mythic 0 with daily reset


Mythic 0 continues to deliver item level 292 equipment.




PvP Season 2


Delves Season 2


New Nemesis difficulty level


Bountiful Delves


Keys




Prey Season 2


Nightmare Mode


Curse of the Isle




Great Vault Season 2 equipment


Lair: The Tidebound Grotto


Normal


Heroic


Mythic


Flexible Scaling




Especially the arrival of The Venomous Abyss and the start of Mythic+ and PvP Season 2 should ensure that players have enough new challenges in the coming weeks.
The secrets of Coiled Isle
With Curse or Ula&rsquo;tek shifts attention to the mysterious Coiled Isle. The island is off the coast of Zul&rsquo;Aman and harbors poisonous caves and secrets closely connected to the Amani.
The update is not only the next step for Midnight's endgame content, but also extends the story and the world of expansion.
World of Warcraft: Midnight &ndash; Curse of Ula&rsquo;Tek (12.1) is now available. Season 2 starts on August 18th.
About World of Warcraft
World of Warcraft is the MMORPG of Blizzard Entertainment and takes place in the Warcraft universe. Since its original release in 2004, Azeroth has been constantly expanding with new areas, stories, characters, raids, dungeons and other activities.
With Midnight and updates like Curse or Ula&rsquo;tek will expand that world further and players will regain new areas and challenges to discover together.]]></content:encoded>
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            <title>From programming error to game icon: how Grand Theft Auto became a global success</title>
            <link>https://gamesight.net/articles/van-programmeerfout-tot-game-icoon-hoe-grand-theft-auto-uitgroeide-tot-een-wereldwijd-succes?lang=en</link>
            <guid>https://gamesight.net/articles/van-programmeerfout-tot-game-icoon-hoe-grand-theft-auto-uitgroeide-tot-een-wereldwijd-succes?lang=en</guid>
            <pubDate>Mon, 10 Aug 2026 11:40:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>General</category>
            <description><![CDATA[Discover how Grand Theft Auto grew from a simple 2D game to a world-famous gamefranchise and how a programming error changed GTA forever.]]></description>
            <content:encoded><![CDATA[Grand Theft Auto is one of the most famous and successful gamefranchises in the world today. Yet the series began remarkably modestly. What was once a simple 2D game, over the decades has become a huge open world series in which freedom, crime and chaos are central. Remarkably, an unexpected programming error would have played an important role in the development of that formula.
Freedom as a basis of GTA
From the first part Grand Theft Auto distinguished itself from many other games by giving players an unusual amount of freedom. Instead of driving a traditional hero, the player crawls into the skin of a criminal. Orders are about car theft, robbery and other illegal activities.
At the same time, the player does not have to constantly follow orders. Driving around freely, exploring the city and causing chaos are at least as characteristic of the series. That combination of an open game world and a criminal main character eventually formed the basis for almost all later GTA games.
A programming error that changed everything
The origin of Grand Theft Auto lies in an earlier project called Race &rsquo;n&rsquo; Chase. The original idea was to develop a relatively traditional game around police pursuits.
During the development, however, unexpected behavior occurred among police cars. Instead of chasing the player alone, they reacted much more aggressively and rammed against the player's car. That created chaotic and unpredictable pursuits.
It turned out to be very entertaining. The concept was further developed and contributed to the gameplay for which Grand Theft Auto would later become known: a world in which the player gets a lot of freedom, but where the police react increasingly violently when the law is broken.
The first GTA games
The first Grand Theft Auto appeared in the late nineties for PC and PlayStation. Because of the technical limitations of that time, the city was shown from a bird's eye. A large, detailed three-dimensional game world as we know it today was much harder to realize at the time.
These limitations did not prevent success. The simple graphics, fast arcade style and free to explore cities gave the game its own identity. Players were able to discover different areas that were&iuml;Inspired by real American cities. Liberty City referred to New York, Vice City to Miami and San Andreas to parts of California&euml;.
With GTA 2 was tried to make the game world more lively. The cities received more striking lighting and neon advertisements, while pedestrians and other characters responded more strongly to their surroundings. The second part took place in the fictional Anywhere, USA and built on the free character of his predecessor.
GTA 3 changes industry
The real revolution followed in the early 2000s with Grand Theft Auto III. The transition to a fully three-dimensional world not only changed the GTA series, but also had great influence on the open world genre.
Players no longer viewed the action mainly from above, but could move through Liberty City from a much more direct perspective. Driving, shootings, pursuits and exploring the city got a completely different dimension.
The power of GTA III was mainly in the combination of two elements. The freedom and provocative gameplay of the earlier parts were retained, while a much more extensive 3D world and stronger story presentation were added. This made the game an important example for numerous open world games that later appeared.
Increasingly larger and more detailed worlds
Later parts built on that formula. With games like Grand Theft Auto IV and Grand Theft Auto V The cities grew, the graphics became more realistic and the possibilities expanded. In addition to cars, players were given access to various vehicles and activities.
The game world was also less and less solely about missions. Activities such as bowling, darts, golf and tennis had to make the cities feel like places where there was something to actually experience.
Yet that huge scale also has a downside. Especially in GTA V There are large areas that are visually impressive, but in which relatively few activities take place. A larger game world therefore does not automatically mean that the world feels more lively.
The next step with GTA 6
With Grand Theft Auto VI The series again represents an important technological step. Expectations are high: not only the size of the world becomes important, but especially the way that world reacts to the player.
A greater variety of pedestrians and vehicles, wider environments, changing weather conditions and more dynamic reactions from police and other characters can make the game world feel less static. In this way, the challenge lies not only in building a larger map, but above all in the creation of a new one.&euml;The European Union has a role to play.
From chance to a billion dollar franchise
The development of Grand Theft Auto shows how much video games have changed in a few decades. From simple 2D cities and technical limitations, the series grew to huge three-dimensional worlds where players can spend hundreds of hours.
The most striking thing about that history is perhaps that an important part of GTA's identity came from unexpected behavior during the development of another game. The aggressive police pursuits produced exactly the kind of chaos that later became so characteristic of Grand Theft Auto.
What started out as a technical problem, helped to create a formula that would eventually become one of the most famous phenomena in the history of video games.]]></content:encoded>
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            <title>Once Human comes to PS5 and Xbox Series XS with new first-person mode</title>
            <link>https://gamesight.net/articles/once-human-komt-naar-ps5-en-xbox-series-xs-met-nieuwe-first-person-mode?lang=en</link>
            <guid>https://gamesight.net/articles/once-human-komt-naar-ps5-en-xbox-series-xs-met-nieuwe-first-person-mode?lang=en</guid>
            <pubDate>Sat, 08 Aug 2026 21:21:00 +0200</pubDate>
            <dc:creator>Mitchel</dc:creator>
            <category>General</category>
            <description><![CDATA[Once Human will appear on August 25 for PS5 and Xbox Series X. The console version includes a new first-person mode, cross-play and cross-progression.]]></description>
            <content:encoded><![CDATA[Once Human originally appeared on PC and later on mobile devices, but with the console version gets a significantly larger playing field. Players on PlayStation 5 and Xbox Series XJS will be able to work with the post-apocalyptic survival game from August 25, focusing on collecting, building, shooting and working together.
One of the most striking additions to the console release is the new First-person mode. Until now, Once Human played mainly from a third-person perspective, but players will soon be able to explore the world from the eyes of their character. This not only changes the appearance of the game, but also the fight gets a different way of playing. The new camera position is made available for all platforms.
Also players who already play on PC or mobile do not need to start completely again. Starry Studio supports console version Cross Progression, allowing players to link their existing account and take their progress. In addition, there will be full cross-play, allowing players to play on PlayStation, Xbox, PC and mobile devices together.
The console version is also complete free-to-play, like the existing versions of Once Human. Players do not need to purchase a full game to discover the world of Stardust. However, optional paid bundles are available including cosmetic items and other extras.
For Starry Studio the release is an important step. Once Human has developed on PC and mobile into an extensive survival game with different scenarios, big worlds, Deviants, basebuilding and multiplayer activities. With the coming to consoles the game gets access to a new audience that so far outside the official&euml;Le release fell.
The developer has also organized several console tests in recent months. In June and July, an extensive Console Open Beta took place for PlayStation 5, PlayStation 5 Pro and Xbox Series X. Starry Studio was able to collect feedback and prepare the console version for the final release.
The switch to consoles comes at an interesting time. Once Human is no longer a new survival game, allowing console players to take direct advantage of a game that has already been expanded. At the same time, it remains to be seen how well all systems, menus and extensive crafting capabilities can be operated with a controller.
Once Human will appear on August 25, 2026 for PlayStation 5 and Xbox Series X. The console version is supported by cross-play and cross-progress and appears simultaneously with the new first-person mode. For players who have so far only followed the survival game from the sidelines, this is an interesting moment to finally discover the world of Once Human.]]></content:encoded>
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            <title>Review: Once Human A unique survival MMO you can't miss</title>
            <link>https://gamesight.net/reviews/review-once-human-een-unieke-survival-mmo-die-je-niet-mag-missen?lang=en</link>
            <guid>https://gamesight.net/reviews/review-once-human-een-unieke-survival-mmo-die-je-niet-mag-missen?lang=en</guid>
            <pubDate>Fri, 07 Aug 2026 20:51:00 +0200</pubDate>
            <dc:creator>Mitchel</dc:creator>
            <category>General</category>
            <description><![CDATA[Once Human combines survival, horror and MMO gameplay in an impressive open world. Is this free-to-play title worth it? We spent dozens of hours diving into the mysterious world of Stardust.]]></description>
            <content:encoded><![CDATA[Survival games are abundant these days. From Rust and DayZ to ARK and Palworld, almost every developer now has his own view on the genre. Nevertheless Once Human to distinguish themselves remarkably well. Instead of choosing a classic zombie apocalypse, take developer Starry Studio Players will go to a world that has been taken over by a mysterious alien substance called Stardust. The result is a unique mix of survival, horror, MMO elements and a large dose of science fiction that comes together surprisingly well.

The world of Once Human feels impressive from the very first moment. Abandoned cities, abandoned research facilities and dense forests alternate, while grotesque monsters lurk everywhere. The game manages to build a constant tension without constantly trying to scare you. The atmosphere is right. &eacute;&eacute;n of the main benefits. You constantly feel that something unknown is waiting for you behind the next corner, so exploring the world never gets boring.
Where many survival games directly overload players with hunger, thirst and complex management systems, Once Human opts for a more accessible approach. Of course, you still have to collect materials, improve your equipment and build your own base, but the game rarely goes through. This essentially keeps the focus on discovering the world and engaging in battle, without constantly working on small survival mechanisms. This makes the gameplay surprisingly accessible to players who don't normally have much experience in survival games.
Building your own base is an important part of the gameplay. The construction possibilities are extensive enough to keep creative players busy for hours, while the system remains simple enough to master quickly. As you advance, you expand your base with new workbenches, storage facilities and other facilities that make survival ever easier. This results in a pleasant progression in which every play session actually yielded something.
One of the most original additions is the so-called Deviations. These are strange creatures that you can collect and deploy during your adventure. Some help during battles, while others automatically collect raw materials or support your base. This system gives Once Human its own identity and ensures that the game offers more than just shooting and collecting. Collecting new Deviations works surprisingly addictive and motivates players to keep discovering new areas.
On a graphical level, Once Human also impresses regularly. The combination of dynamic weather, atmospheric lighting and detailed environments makes the world look lively. Especially during rainy nights or foggy mornings, the horror-like atmosphere comes out perfectly. The sample designs deserve extra compliments. Many enemies look like they escaped directly from a Lovecraft story and thus leave a lasting impression.
The fights feel supple and combine shooting with different skills and equipment. Although the combat system is not particularly innovative, it offers enough variety to stay interesting even after tens of hours. Especially the larger world bosses and co-op activities provide challenging moments where collaboration is really rewarded.
Because Once Human is a free-to-play game, there may be an expectation that players will be sent to paid content regularly. Fortunately, this is not so bad in practice. Most micro transactions are cosmetic and have little influence on the gameplay. As a result, the game feels fair and the experience for free players remains completely intact.
That doesn't mean Once Human is perfect. The story is sometimes told messy and new players may feel overwhelmed by the amount of menus, upgrades and different systems. In addition, the game occasionally has technical problems, such as small framedrops in busy areas or incidental bugs during missions. None of these problems completely ruin the experience, but they do show that there is still room for further optimization.
What ultimately makes Once Human so strong is the balance between accessibility and depth. The game does not attempt to create the most realistic survival experience, but consciously chooses a world that invites to be discovered. The combination of exploration, basebuilding, strong atmosphere and co-op gameplay ensures that every play session offers something new.
Once Human is with that &eacute;&eacute;n of the greatest surprises within the survival genre of recent years. Despite some technical shortcomings, Starry Studio manages to create an impressive open world in which adventure, horror and collaboration come together perfectly. For fanciers of survival games this is without doubt a title that deserves a chance, especially since the game is completely free to play.
&nbsp;]]></content:encoded>
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            <title>Grand Theft Auto VI: Extended Look gets official premiere date</title>
            <link>https://gamesight.net/articles/grand-theft-auto-vi-extended-look-krijgt-officiele-premieredatum?lang=en</link>
            <guid>https://gamesight.net/articles/grand-theft-auto-vi-extended-look-krijgt-officiele-premieredatum?lang=en</guid>
            <pubDate>Thu, 06 Aug 2026 14:39:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>General</category>
            <description><![CDATA[Grand Theft Auto VI: An Extended Look will premiere on 27 August. Discover where and when to view the long-awaited presentation.]]></description>
            <content:encoded><![CDATA[Rockstar Games has announced when fans the long awaited Grand Theft Auto VI: An Extended Look (b) The comprehensive presentation Thursday 27 August at 3 p.m. ET (21:00 Dutch time)&nbsp;official in premi&egrave;on Netflix.
Later that day, from 21:00 hours ET (03:00 hours Dutch time), the presentation can also be viewed free of charge via the official&euml;le YouTube Channel from Rockstar Games and on the official&euml;le website of Grand Theft Auto VI. This gives players worldwide the opportunity to take a deeper look at the most ambitious GTA title so far.
With this extensive showcase it is expected that Rockstar Games will reveal new gameplay images, extra details about the game world and possibly more information about the characters and gameplay mechanics. Fans look forward to the presentation, which is expected to be one of the biggest game events of the year.]]></content:encoded>
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            <title>Is there going to be a new Home Alone movie? Macaulay Culkin sees an adult Kevin McCallister will sit down.</title>
            <link>https://gamesight.net/articles/komt-er-een-nieuwe-home-alone-film-macaulay-culkin-ziet-een-volwassen-kevin-mccallister-wel-zitten?lang=en</link>
            <guid>https://gamesight.net/articles/komt-er-een-nieuwe-home-alone-film-macaulay-culkin-ziet-een-volwassen-kevin-mccallister-wel-zitten?lang=en</guid>
            <pubDate>Tue, 04 Aug 2026 21:32:37 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>General</category>
            <description><![CDATA[Macaulay Culkin wants to return as an adult Kevin McCallister in a new *Home Alone* movie. Disney would be excited about the idea and seriously consider a follow-up.]]></description>
            <content:encoded><![CDATA[Fans of the iconic Home Alone movies may have something to look forward to. Macaulay Culkin, who has become 45 years old today, has indicated that he is open to a new film in which he once again gets into the skin of Kevin McCallister.
According to People Magazine, Disney is enthusiastic about the idea and the studio would seriously consider a follow-up. Final approval is not yet available, but according to several sources, the project appears to be close to a green light.
Culkin hinted at a possible story earlier. In his version Kevin is now mature and a single father of a son. When he accidentally shuts himself out, his son decides to set the same clever traps Kevin became famous for as a child.
Whether this is actually the story of the new film is not yet known. Disney hasn't officially announced the project, so fans have to wait and see for a while.
E&eacute;One thing seems certain though: the interest in a return of Kevin McCallister is great. If the film were to be released, it would be a nostalgic reunion for millions of fans who grew up with Home Alone.]]></content:encoded>
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            <title>Mafia: The Old Country gets first expansion next week 'Man of Honor'</title>
            <link>https://gamesight.net/articles/mafia-the-old-country-krijgt-volgende-week-eerste-uitbreiding-man-of-honor?lang=en</link>
            <guid>https://gamesight.net/articles/mafia-the-old-country-krijgt-volgende-week-eerste-uitbreiding-man-of-honor?lang=en</guid>
            <pubDate>Tue, 04 Aug 2026 18:32:33 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>General</category>
            <description><![CDATA[]]></description>
            <content:encoded><![CDATA[2K and developer Hangar 13 have given a first look at the gameplay of Man of Honor, the first expansion for Mafia: The Old Country. The extension will appear on August 14 for PlayStation 5, Xbox Series XS and PC via Steam. At the same time as the unveiling, a new gameplay trailer has been released and Design Director Josh Zammit shares more details about the new content in a blog.
Two new story missions
In Man of Honor, players return to the early years of Enzo Favara within the Torrisi crime family. During these new chapters, Enzo joins with the respected mafioso Ennio Salieri, a well-known name for fans of the original Mafia. The expansion introduces players to a younger Salieri, still v&oacute;&oacute;his emigration to America and his later rise as a powerful Don.
Free Ride extension
In addition to the new story missions, the Free Ride mode is extended. Players can accept new Challenges and Jobs distributed directly by Salieri. The tasks&euml;The new Challenges offer a higher level of difficulty and introduce completely new types of mission.
As a reward, players can free new outfits, vehicles and horses. In addition, the expansion adds powerful weapons and new Charms, allowing players to further expand their equipment.
Man of Honor will appear on August 14 for PlayStation 5, Xbox Series XS and PC via Steam.]]></content:encoded>
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            <title>Collectors are central to August's Red Dead Online update with triple rewards</title>
            <link>https://gamesight.net/articles/collectors-staan-centraal-in-red-dead-online-update-van-augustus-met-driedubbele-beloningen?lang=en</link>
            <guid>https://gamesight.net/articles/collectors-staan-centraal-in-red-dead-online-update-van-augustus-met-driedubbele-beloningen?lang=en</guid>
            <pubDate>Tue, 04 Aug 2026 16:35:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>General</category>
            <description><![CDATA[Rockstar Games puts Collectors in the spotlight with triple rewards in Red Dead Online. See all August bonuses, discounts and free rewards.]]></description>
            <content:encoded><![CDATA[Rockstar Games put the Collector Role in the spotlight in Red Dead Online. Players who like to look for rare treasures and collectibles can count on large bonuses in August. So deliver Collector Set Sales as much as possible Three times as much RDO$, Role XP and XP on, while finding collectible items is also good for Triple Role XP.
Also fans of action need not be bored. Miscellaneous Telegram Missions return with greatly increased rewards, allowing both solo adventurers and experienced gun heroes to quickly fill their wallet.
Triple rewards for Telegram Missions
Players receive throughout the month Three times as much RDO$, XP and Gold for completing the Telegram Missions A Tough Business, Skelding's Contract, Rough Justice, Hired Loyalty and Strange Tales of the West. In addition, the missions deliver A New Source of Employment also Three times as much RDO$ and XP Up.
In the meantime, collectors benefit from a big boost. Not only are complete Collector Set Sales good for a triple of the yield, but every collected item results in three times as much Role XP as normal.
Free clothing and exclusive rewards
Players who log on this month receive the Frontier Hat. Those who discover two collectible items will also receive the Frontiersman Gloves, while completing two Daily Challenges provides an offer with which a Role Gating Item with 10 Gold Bars discount can be purchased.
In addition, there are exclusive rewards to be earned every week:
4 to 10 August


Collectors of grade 10 or higher receive the Frontier Pants and Frontierist Belt.


Gather a fossil for the Vaquero Baroque Spurs.


11 to 17 August


Collectors of grade 10 or higher receive the Frontiersman Boots and Half Chaps.


Complete the Collector Daily Challenges for the North Clingman Treasure Map.


18 to 24 August


Collectors of grade 20 or above receive the Frontier Shirt and the Suspensions.


Finish the Weekly Collection for a free shirt.


25 to 31 August


Collectors of grade 20 or higher receive the Frontiersman Neckerchief.


Win a Featured Series game for the Burned Town Treasure Map.


Additional bonuses and recurring clothing
The Trade Route- and Condor Egg Free Roam Events delivery this month Three times as much RDO$ and XP Up. The same bonus applies to the Featured Series, with a different game mode each week:


4&ndash;10 August: Hardcore Elimination Series


11&ndash;17 August: Takeover Series


18&ndash;24 August: Explosive Series


25&ndash;31 August: Hardcore Pro Series


Furthermore, a number of popular garments temporarily return to the catalogue, including the Griffith Chaps, Menasco Hat, Gardenia Hat, Clymene Coat and the Cardozo Vest. There is also a free outfit available by the community.
Heavy discounts during August
In addition to all bonuses, players can benefit from various offers this month. This is why we are calling for the Collector's Bag temporary 5 Gold Bars Less, Collector's Maps, the Metal Detector, Pennington Field Shovel, Ability Cards, Shotguns and Shotgun Style Customizations with 50 percent discount are available.
In addition, 40 percent discount on the Criollo and Missouri Fox Trotter, and on various garments such as Chaps, Pants and Ponchos. Finally, Fast Travel all month free, making it even easier to search every corner of the frontier for valuable treasures.]]></content:encoded>
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            <title>First public playtest of co-op horrorgame QUIET now available</title>
            <link>https://gamesight.net/articles/eerste-openbare-playtest-van-co-op-horrorgame-quiet-nu-beschikbaar?lang=en</link>
            <guid>https://gamesight.net/articles/eerste-openbare-playtest-van-co-op-horrorgame-quiet-nu-beschikbaar?lang=en</guid>
            <pubDate>Mon, 03 Aug 2026 23:02:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>General</category>
            <description><![CDATA[Discover the first public playtest of QUIET, the new LINE Games co-op horrorgame. Work together, stay quiet and survive in this exciting multiplayer experience.]]></description>
            <content:encoded><![CDATA[Issuer LINE Games has the first public playtest of QUIET officially launch. The online co&ouml;perative harrrorgame, which can be played with &eacute;&eacute;n to four players, is now open to the general public for the first time. At the same time, the publisher has released a brand new gameplay trailer that focuses on the unique game mechanics.
In QUIET It's all about cooperation, tension and silence. Players need to survive together in a terrifying environment, where stealth and teamwork are essential. Sound plays a crucial role in this: Any careless step, closing door or other noisy action may attract the attention of the dangers that lie ahead, with potentially fatal consequences for the entire team.
Although the game contains clear horror elements, developer LINE Games also opts for a touch of humor. This combination should provide a dynamic multiplayer experience in which exciting moments are regularly alternated with unexpected and comical situations.
The public play test gives players the chance to experience the gameplay themselves and to give feedback to the developers. In addition, the new gameplay trailer offers a comprehensive view of the co&ouml;perative gameplay, the atmospheric environments and the challenges players face during their mission.
QUIET is currently under development. A final release date has not yet been announced.]]></content:encoded>
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            <title>Elves Song</title>
            <link>https://gamesight.net/reviews/test?lang=en</link>
            <guid>https://gamesight.net/reviews/test?lang=en</guid>
            <pubDate>Mon, 03 Aug 2026 14:42:00 +0200</pubDate>
            <dc:creator>katja18</dc:creator>
            <category>General</category>
            <description><![CDATA[Elves' Anthem]]></description>
            <content:encoded><![CDATA[An anime where you got to have a strong stomach. Be prepared to possibly be traumatized by the atrocities that happen. Elves song is a bit older anime. It is therefore an anime that could also bear the name horror before all this changed to signals. This psychological horror will drive your head crazy. All emotions are gonna come up, sadness, hate, love, really everything is coming along. how&nbsp; continue in the anime You come the more question marks&nbsp; You have all of which will eventually be answered.

Eleven songs are about a girl named Lucy escaping a prison. When she is found by two teenagers who help her again how everything works, the search for Lucy begins. The two teenagers Kota and yuta are trying to protect her. Lucy's resemblance with the prison army gets the order to kill Lucy. If this is gonna work, you got to look ahead to the anime. The way Lucy was put down therefore simply lets you feel more sorry for her. She's just a young girl, right?&nbsp;
Every episode makes you wonder again. One you'll think now this was all and the other you're on the tip of your chair. Is the question going through your head right now?&nbsp;
All in all, I personally continue to find this one the best anime ever. There's a great story in it, it's super nicely drawn and it pulls you all the way into the story. Now I am also someone who likes to look up the limits, and it is a pity that an anime is banned in several countries because of the traumatic content. So you got tender eyes and a tender soul, I certainly don't wear these. But if you like horror and the limits of possibilities then this is highly recommended.
https://www.miruro.to/watch/226/elfen-lied?ep=1]]></content:encoded>
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            <title>Review: ACRODRIFT: FPV Drone Simulator</title>
            <link>https://gamesight.net/reviews/review-acrodrift-fpv-drone-simulator?lang=en</link>
            <guid>https://gamesight.net/reviews/review-acrodrift-fpv-drone-simulator?lang=en</guid>
            <pubDate>Mon, 03 Aug 2026 12:25:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>General</category>
            <description><![CDATA[ACRODRIFT: FPV Drone Simulator is a realistic FPV drone simulator with challenging physics, extensive settings and impressive maps. Read our comprehensive review including plus and minus points and final score.]]></description>
            <content:encoded><![CDATA[ACRODRIFT: FPV Drone Simulator is a promising drone simulator that focuses entirely on the world of FPV (First Person View). Instead of a traditional flight experience, it's all about speed, precision and full control over an acrobatic drone. The developers target both beginners who want to learn the base of FPV and experienced pilots who want to refine their skills without the risk of expensive crashes in the real world. Although the full game has not yet appeared, the available demo already shows the direction of the project.

The greatest strength of ACRODRIFT is the realistic flying experience. The drone reacts directly to steering movements and feels convincing, so any error is immediately punished. Especially players using a real FPV radio station benefit from an authentic control, although a regular controller is also supported. Extended PID settings allow advanced users to adjust flight behaviour to their personal preferences, while beginners can start immediately with preset drones.
The variation in gameplay also looks promising. In addition to a free flight mode in which players can perform stunt flights, the simulator includes time trials and racing challenges that focus on speed and accuracy. In addition, the developers have announced that additional game modes, such as a collection mode with balloons, will be added to make the experience more varied. This ensures that ACRODRIFT not only serves as a training simulator, but also as a full-fledged game that focuses on performance and improvement.
Visually the simulator makes a strong impression. The environments include ports, forests, mountains and urban areas with enough obstacles to create challenging flight trails&euml;Run. The industrial sector in particular&euml;le Container Port folder from the demo offers many possibilities for sharp turns, power loops and technical freestyle routes. The combination of height differences and narrow passageways ensures that every flight remains exciting.

However, there are also concerns. Because the full version is not yet available, the current offer of maps and content is limited. In addition, the simulator is clearly designed for use with a controller or a real FPV transmitter; playing with keyboard is not even supported in the demo. Beginners will also have to take into account a firm learning curve. FPV control is considerably more difficult than traditional flying games and requires patience before the control really feels natural.
The first reactions to the demo are mostly positive. Players especially award realistic physics, precise control and simulator potential as a training tool for real FPV drone pilots. However, many players hope that the full version will contain more maps, extra game modes and further optimizations to stay interesting for a long time.]]></content:encoded>
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            <title>GTA Online starts Summer Heist Event with rare panther image and millions of bonuses</title>
            <link>https://gamesight.net/articles/gta-online-start-summer-heist-event-met-zeldzaam-panterbeeld-en-miljoenenbonussen?lang=en</link>
            <guid>https://gamesight.net/articles/gta-online-start-summer-heist-event-met-zeldzaam-panterbeeld-en-miljoenenbonussen?lang=en</guid>
            <pubDate>Sun, 02 Aug 2026 21:24:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>General</category>
            <description><![CDATA[Rockstar Games launches the Summer Heist Event in GTA Online with double GTA$, the return of the rare panther image, free rewards and substantial discounts on vehicles and the Galaxy Super Yacht.]]></description>
            <content:encoded><![CDATA[Rockstar Games started today with the Summer Heist Event in GTA Online. During the temporary event, players will be able to benefit from additional rewards, exclusive cosmetic items and substantial discounts in the coming weeks. The biggest attraction is the return of the rare panther statue as a top prize in The Cayo Perico Heist, alongside double GTA$ and RP for various heist and game types.
From August 6 to 12, players will have the opportunity to obtain the panther image as their main target during their first completion of the final of The Cayo Perico Heist. In addition, participants who successfully complete the heist receive the exclusive Panther Tour Jacket for free.
Also the original heist is temporarily in the spotlight. Until August 5th, the first successful completion of both The Fleeca Heist and The Pacific Standard Heist results in double GTA$. Players completing The Fleeca Heist also receive the Fleeca Circuit delivery for the &Uuml;Commander Cypher.
Besides the heist, Rockstar also introduces new rewards for different game types. Motor Wars (Cayo Perico) and Shipwrecks will deliver double GTA$ and RP until 5 August. From 6 to 12 August the same bonus applies to Assault on Cayo Perico, while A Superyacht Life offers double payouts until 12 August. The Community Mission Series rewards players during the same period even with three times as much GTA$ and RP.
Players can also earn various free rewards during the event. Depending on the playing period, exclusive garments, accessories and GTA$ are available. For example, players between August 6 and 12 receive GTA$ 1,000,000, the Sunset Glow Necklace and Glow Shades by simply logging in. In addition, additional amounts of money and cosmetic items can be cleared by winning Adversary game types or surviving multiple waves of Cayo Perico Survival.
The Kortz Center Heist also gets an update during the event. Until August 12, two new sets of paintings are added weekly as main targets. These works of art can be sold for a substantial profit or added to their own wall as decoration.
Furthermore, the in-game shop benefits from various discounts. Until 12 August there is a 60 percent discount on the Galaxy Super Yacht and its upgrades. In addition, dozens of vehicles are temporarily available at a 30 percent discount, while the Gun Van offers special offers on various weapons. GTA+ members receive additional benefits, including exclusive vehicle rewards, discounts on Hao's Special Works upgrades and a GTA$ 1,000,000 discount on the Art Studio upgrade for their home.
The Summer Heist Event runs in different stages until August 12th, offering players the opportunity to collect exclusive rewards, additional revenues and temporary discounts for several weeks.]]></content:encoded>
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            <title>Sony responds to criticism: no more game disks from January 2028</title>
            <link>https://gamesight.net/articles/sony-reageert-op-kritiek-geen-game-discs-meer-vanaf-januari-2028?lang=en</link>
            <guid>https://gamesight.net/articles/sony-reageert-op-kritiek-geen-game-discs-meer-vanaf-januari-2028?lang=en</guid>
            <pubDate>Sat, 01 Aug 2026 00:24:18 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>General</category>
            <description><![CDATA[Sony insists on the decision to stop producing game disks from January 2028. Despite strong criticism from fans, the company definitely opts for a fully digital future.]]></description>
            <content:encoded><![CDATA[For the first time Sony responded to the criticism that emerged after the announcement that the company will stop producing game disks from January 2028. Despite weeks of protests by fans, the Japanese manufacturer stresses that the decision is final and fits within the broader shift towards digital distribution.
The decision was published earlier this month, at the same time as the announcement that several PlayStation digital stores for PlayStation 3 and PlayStation Vita will also be closed in time. The combination of both measures led to much discontent among gamers and resulted in the online campaign "Don't Kill The Disc", which calls to protect physical games and game preservation.
During the presentation of quarterly figures, financial director Lin Tao explained the decision. According to him, the switch is in line with the developments in the entertainment industry, where digital sales have become the norm. Sony states that around 82 percent of all games are purchased and downloaded digitally nowadays.
Tao emphasised that the phasing out of physical game disks has been announced well in advance, allowing consumers and partners to prepare for the change. Although he acknowledged that many fans were disappointed with the decision, he made no commitment that Sony would reconsider the plans.
With this reaction seems Sony permanently adhere to his strategy to fully switch to digital distribution. After decades, this will put an end to the era of physical PlayStation game disks and make an important step towards a fully digital future.]]></content:encoded>
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            <title>GameSight opens applications for Head Editor</title>
            <link>https://gamesight.net/articles/gamesight-opent-sollicitaties-voor-hoofd-redacteur?lang=en</link>
            <guid>https://gamesight.net/articles/gamesight-opent-sollicitaties-voor-hoofd-redacteur?lang=en</guid>
            <pubDate>Thu, 30 Jul 2026 23:34:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>General</category>
            <description><![CDATA[GameSight is looking for a Chief Editor! Do you have a passion for gaming and running? Apply now and strengthen our editorial team.]]></description>
            <content:encoded><![CDATA[GameSight is looking for a new one Head Editor. With the continuous growth of our platform, we are looking for someone who can manage the editorial board, monitor the quality of our content and build the future of GameSight together with the team.
As Head Editor, you are responsible for guiding editors, checking articles and co&ouml;the daily editorial work. In addition, you work closely with the management for new ideas&euml;develop, improve processes and ensure that our community is always provided with current and qualitative gaming content.
We're looking for someone with a passion for games, strong communication skills and a good sense of responsibility. Experience within an editorial board or in a leading role is well taken into account, but motivation, commitment and willingness to cooperate are at least as important.
Are you the one who can take our editorial team to a higher level and do you want to play an important role within GameSight? Then we invite you to apply. The applications for the post of Head Editor are open today and can be submitted via our application page.
We look forward to all applications and wish every candidate every success with his or her application.]]></content:encoded>
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