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        <title>GameSight - News</title>
        <link>https://gamesight.net</link>
        <description>The latest news about games, movies, series and entertainment</description>
        <language>en</language>
        <lastBuildDate>Wed, 09 Sep 2026 02:28:57 +0200</lastBuildDate>
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        <item>
            <title>GTA 6-hype significantly increases PS5 and Xbox sales</title>
            <link>https://gamesight.net/articles/gta-6-hype-zorgt-voor-flinke-stijging-in-ps5-en-xbox-verkopen?lang=en</link>
            <guid>https://gamesight.net/articles/gta-6-hype-zorgt-voor-flinke-stijging-in-ps5-en-xbox-verkopen?lang=en</guid>
            <pubDate>Sun, 06 Sep 2026 17:31:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[Meta description: GTA 6 already provides a big boost in console sales. In the UK, sales of PS5 and Xbox Series X/S increase by over 30 percent.]]></description>
            <content:encoded><![CDATA[GTA 6 is still months away from the release, but the huge hype around the new Rockstar game already seems to have effect. In the United Kingdom, sales of both PlayStation 5 and Xbox Series X/S have increased by more than thirty percent.
The increase follows shortly after the release of an extensive GTA 6-trailer, which managed to attract millions of viewers on different platforms. Almost four million people would have watched the footage live, while another 31 million viewers were reached via Netflix and 22 million via YouTube.
According to market research firm figures Nielseniq increased the sale of PlayStation 5 in the United Kingdom by 33 percent versus the previous week. Microsoft also benefited: sales of Xbox Series X/S took over the same period with 34 percent Please. Analysts highlight the increase in the new wave for GTA 6.
However, the high prices of consoles remain an important factor. Ronan Patrick of Newzoo expects major releases such as GTA 6 and Call of Duty to boost the console market, but thinks that the higher hardware prices will limit growth.

&ldquo;We expect, thanks [GTA] And Call of Duty, an increase in the installbase. Not as high as it would have been... Nothing particularly big.&rdquo;

&mdash; Ronan Patrick, Newzoo, opposite The Game Business
The sales figures show that GTA 6 is already&oacute;&oacute;r the release has a noticeable influence on the console market. The real impact will become clear once the game actually appears.]]></content:encoded>
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            <title>GTA 6 lets players refuel cars and charge . . Rockstar responds to striking new feature</title>
            <link>https://gamesight.net/articles/gta-6-laat-spelers-autos-tanken-en-opladen-rockstar-reageert-op-opvallende-nieuwe-feature?lang=en</link>
            <guid>https://gamesight.net/articles/gta-6-laat-spelers-autos-tanken-en-opladen-rockstar-reageert-op-opvallende-nieuwe-feature?lang=en</guid>
            <pubDate>Sun, 06 Sep 2026 07:29:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[GTA 6 introduces a new vehicle tank and charging system. Rockstar North responds to the striking feature players can share.]]></description>
            <content:encoded><![CDATA[GTA 6 seems to be a further step in the realism field. Players will not only have to repair their vehicles, they will also have to consider fuel or battery on the way. Rockstar North-co-studio boss Rob Nelson knows, however, that not every player needs such an extra piece of realism.
Anyone who drives through the streets of Vice City can't keep going forever. In Grand Theft Auto VI vehicles shall be effectively refueled or recharged according to new information.
This gives vehicle management a greater role than in previous GTA games. Moreover, service stations are not only intended to obtain fuel: players can also get damaged vehicles repaired.
Tanking becomes a short quick-time event
When you arrive at a gas station, you get different options. Besides repairing your vehicle you can choose to refuel. In the case of electric vehicles, it would be charging instead.
Rockstar didn't simply press the button to refuel. Once the player selects the option, a short one starts quick-time event of about ten seconds, while an animation of refueling is played on the screen.
The system fits with the greater emphasis on detail and realism that GTA 6 seems to get. At the same time, such an everyday act can cause discussion. Where one player will appreciate more immersion, another can see it as something that gets the tempo out of the gameplay.
Rockstar knows that not everyone will be enthusiastic
Also Rob Nelson, co-studio boss of Rockstar North, seems aware that the new feature can share views.
When asked why Rockstar chose to add the mechanics, Nelson reversed the question and referred to the possible response of players.

&ldquo;We'll see what people say. Do you think people will like it?&rdquo;

&mdash; Rob Nelson, co-studio boss of Rockstar North, via TheGamer
The reaction suggests that Rockstar is also curious how players will look at the system. A mandatory tank moment can make GTA 6 more realistic, but at the same time it is a significant change compared to previous parts, in which fuel management played hardly any role.
More realism in GTA 6
The tank and charging system shows how far Rockstar seems to want to go with the interaction between players, vehicles and the world of GTA 6.
Whether it eventually becomes a popular part of the gameplay or a mechanism that players want to skip as soon as possible will probably only become clear when millions of players themselves get behind the wheel.
What do you think? Makes mandatory filling GTA 6 more realistic and fun, or is it going to be especially irritating?]]></content:encoded>
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        <item>
            <title>GTA 6 gets exclusive PlayStation DualSense controllers in black and white</title>
            <link>https://gamesight.net/articles/gta-6-krijgt-exclusieve-playstation-dualsense-controllers-in-zwart-en-wit?lang=en</link>
            <guid>https://gamesight.net/articles/gta-6-krijgt-exclusieve-playstation-dualsense-controllers-in-zwart-en-wit?lang=en</guid>
            <pubDate>Fri, 04 Sep 2026 23:17:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[GTA 6 gets exclusive DualSense controllers in black and white. From September 10 they can be ordered for €84,99. See all the details here.]]></description>
            <content:encoded><![CDATA[Fans of Grand Theft Auto VI can soon add a new collection item to their collection. Two exclusive PlayStation DualSense controllers appear in the name of GTA 6. The controllers are available in a white and black version and are from 10 September order for &euro;84.99.
The black version is sold exclusively via PlayStation Direct. Anyone who prefers the white variant gets more possibilities. This controller will also be available in addition to PlayStation Direct from selected retailers.
Which retailers exactly are going to offer the white GTA 6 DualSense controller is not yet known. As soon as that becomes clearer, we will of course keep you informed.
Me&iuml;At least those who are interested are doing the right thing. 10 September the agenda. Given the huge popularity of GTA 6 and the exclusive character of these controllers, it is expected to become highly desirable items. So if you want to get one, it is wise to be ready on 10 September as soon as the sale starts.]]></content:encoded>
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            <title>GTA 6 adjusts sprint control and breaks with old Rockstar tradition</title>
            <link>https://gamesight.net/articles/gta-6-past-sprintbesturing-aan-en-breekt-met-oude-rockstar-traditie?lang=en</link>
            <guid>https://gamesight.net/articles/gta-6-past-sprintbesturing-aan-en-breekt-met-oude-rockstar-traditie?lang=en</guid>
            <pubDate>Fri, 04 Sep 2026 16:18:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[Rockstar Games adjusts the sprint control in GTA 6. Players now sprint via the left stick, but the change results in divided reactions.]]></description>
            <content:encoded><![CDATA[Rockstar Games seems to make a striking change in the way players sprint in Grand Theft Auto 6. Instead of repeatedly pressing a button, players can now sprint by clicking on the left analog stick.
The information came out after a small group of creators and journalists visited Rockstar Games. According to YouTuber Mikeshowsha, developers confirmed during the visit that the traditional sprint control is replaced by the new method.
For many players this means the end of a well-known Rockstar mechanism that has been used in several titles since 2004. The repeated push of a button to sprint was perceived by some players as clumsy, especially since it could be more difficult to operate the camera at the same time.
However, reactions from the community are divided. Some of the players are pleased with the modernisation, while others are hoping that Rockstar Games will keep the classic control available as an option. Especially players who have been playing Rockstar games for years indicate that the old way of sprinting has become part of their muscle memory and some say also contributes to the immersion.
Rockstar Games already offered various sprint control options in Grand Theft Auto 5, allowing fans to hope that GTA 6 will also receive extensive settings that allow players to choose their own choice.
Whether this option will actually be available has not yet been officially confirmed. However, it is clear that even a relatively small change in the control of GTA 6 once again causes a lot of discussion within the community.
Grand Theft Auto 6 is scheduled for a release on consoles in November.]]></content:encoded>
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            <title>GTA 6-fans think they found real inspiration for Jason and Lucia apartment</title>
            <link>https://gamesight.net/articles/gta-6-fans-denken-echte-inspiratiebron-voor-appartement-van-jason-en-lucia-te-hebben-gevonden?lang=en</link>
            <guid>https://gamesight.net/articles/gta-6-fans-denken-echte-inspiratiebron-voor-appartement-van-jason-en-lucia-te-hebben-gevonden?lang=en</guid>
            <pubDate>Mon, 31 Aug 2026 10:56:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[GTA 6-fans think they have discovered the inspiration for Jason and Lucia's apartment: a former apartment complex in Miami has striking similarities.
]]></description>
            <content:encoded><![CDATA[GTA 6-fans think they've discovered the real inspiration for Jason and Lucia's apartment in Vice City. Instagram user prettyboycuh found a striking match with the former Belmar Condominium in Miami via Google Maps. The turquoise façade, fence, surrounding buildings and the parking lot show strong similarities to the location shown in recent gameplay images.
The building initially seemed to disappear on Street View, but by switching back to images from 2013, the complex came back into view. IGN also confirmed that the apartment complex was visible on Google Maps until 2022. The Belmar Condominium was built in 1973, sold for 12 million dollars in 2022 and shortly thereafter demolished.
Rockstar Games has not confirmed that the building served as an inspiration, but according to fans old Zillow ads point out that even parts of the interior are similar to the apartment from GTA 6.
Rockstar is known to use real locations as a basis for its open worlds. GTA 6 will appear on November 19, 2026 for PlayStation 5 and Xbox Series X/S. After the recent unveiling of about 27 minutes to new gameplay fans search massively for recognizable locations from the real world.]]></content:encoded>
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            <title>Call of Duty: NEXT reveals major innovations for Modern Warfare 4</title>
            <link>https://gamesight.net/articles/call-of-duty-next-onthult-grote-vernieuwingen-voor-modern-warfare-4?lang=en</link>
            <guid>https://gamesight.net/articles/call-of-duty-next-onthult-grote-vernieuwingen-voor-modern-warfare-4?lang=en</guid>
            <pubDate>Mon, 24 Aug 2026 12:03:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[Call of Duty: Modern Warfare 4 reveals new multiplayer features during Call of Duty: NEXT. Read all about the beta, renewed movement, gunplay, maps and Prestige systems.]]></description>
            <content:encoded><![CDATA[The annual Call of Duty: NEXT event is over and with that the first b&egrave;taweekend from Call of Duty: Modern Warfare 4 Started. Players who preordered the game digitally can currently work on Xbox Series X/S, PlayStation 5 and PC with the b&egrave;ta, which runs until tomorrow. Owners of a Nintendo Switch 2 get during the second b&egrave;taweekend access to the test version.
In a comprehensive review of the official&euml;le Call of Duty blog has shared developer Activision more details about the new multiplayer experience. Improvements in the areas of movement, gunplay and personalization are central.
One of the biggest innovations is the extensive movement system. New functions such as Mantle Slide, Mantle Momentum, Mantle Steering, Supine Slide, Pipe Climb, Hang Shimmy and Hang Lean should give players more freedom to link movements smoothly without losing precision. According to Activision, this creates a more dynamic and responsive playing style.
The shooting system also gets a big update. For example, bloom is completely removed from hipfire battles, making shots feel more consistent. In addition, weapons and the environment now share &eacute;&eacute;a common field of vision. Improvements to recoil, weapon handling and visual effects should ensure that battles are clearer and easier to follow.
The known Create-a-Class-system is also being extended. Operators and Killstreaks are now part of every loadout, while the return of Gunny helps players with recommendations for optimized weapon builds. New are also the so-called Apex Attachments, which unlock unique features at the maximum weapon level without using an attachment lock.
Furthermore, Modern Warfare is introducing 4 new equipment in the form of Trip Wire, Smoke Wall and Razor Wire. The popular Riot Shield returns as Field Upgrade, while the new Bomb Glider Players give control over a controlled air Killstreak.
For players who like to level there are two Prestige options available at launch. Besides the traditional Classic Prestige, where progress is reset for new rewards, there will also be a Regular Prestige-system that preserves free-played content while players start again from level 1.
In addition, fans got a first look at the content that will be available at the release. Activision talks about more than 500 possible combinations within the new Kill Block- experience, the introduction of the Inflation-mode and twelve Core 6v6 maps starting from day &eacute;&eacute;n playable.
Finally, the Call of Duty Endowment: Valor Pack It was announced. For this special package, the Call of Duty Endowment works with Kyle Carpenter, veteran of the American Marine Corps and recipient of the Medal of Honor. The Valor Pack will be published on October 23rd at the same time as the launch of Modern Warfare 4.
With b&egrave;ta now in full swing players already get the chance to try out the many innovations themselves before the game officially appears later this year.]]></content:encoded>
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            <title>Rockstar seems to be getting closer to GTA 6-hacker</title>
            <link>https://gamesight.net/articles/rockstar-lijkt-dichter-bij-gta-6-hacker-te-komen?lang=en</link>
            <guid>https://gamesight.net/articles/rockstar-lijkt-dichter-bij-gta-6-hacker-te-komen?lang=en</guid>
            <pubDate>Sat, 22 Aug 2026 18:51:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[Rockstar Games intensifys the hunt for the GTA 6-hacker. New documents show that data has been retrieved from Microsoft and Discord, while the reader has again posted images online.]]></description>
            <content:encoded><![CDATA[The search for the person behind the recent GTA 6 leaks continues unabated. About an hour ago, another video of the suspected hacker appeared online. At the same time, Rockstar Games seems to be increasingly focused in researching the source of the leaks.
According to recent legal documents, the parent company Take-Two Interactive has officially&euml;The Commission has submitted requests to Microsoft and Discord to obtain data that may help to identify the responsible person or group. The documents show that Rockstar specifically knows which accounts, servers and data it is looking for. This indicates that the company may already have collected important indications.
It is striking that the requests are not only aimed at accounts that appear directly linked to the leaks. Data from a Discord server connected to GTA content maker DarkViperAU would also be part of the investigation. This gives the impression that Rockstar suspects that the hacker may have been inside this community at some point.
DarkViperAU is known for its content around Grand Theft Auto and has built a large online community. So far, there is no evidence that the content creator is himself involved in the leaks. The research appears to focus exclusively on potential activities of users within the server.
In addition to the Discord data, Rockstar and Take-Two also request other information that is not yet fully clear what it includes. However, the legal documents point out that the company is trying to get a complete picture of the digital traces that the reader left behind.
Although the identity of the hacker is still unknown, Rockstar seems to have more leads than previously thought. With the recent legal action against Microsoft and Discord, the company shows determination to track down the responsible GTA 6 leaks.
For the time being, the hacker continues to publish new images, but the question is how much longer it will take to get Rockstar closer to the source of the leaks.]]></content:encoded>
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            <title>Star Wars Zero Company gets new trailer and appears on August 27</title>
            <link>https://gamesight.net/articles/star-wars-zero-company-krijgt-nieuwe-trailer-en-verschijnt-op-27-augustus?lang=en</link>
            <guid>https://gamesight.net/articles/star-wars-zero-company-krijgt-nieuwe-trailer-en-verschijnt-op-27-augustus?lang=en</guid>
            <pubDate>Wed, 19 Aug 2026 02:36:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[Star Wars Zero Company will appear on August 27th for PS5, Xbox Series XS and PC. EA will show a new trailer and announce the different editions.]]></description>
            <content:encoded><![CDATA[Electronic Arts released a brand new trailer for Star Wars Zero Company. Developer Bit Reactor's turn-based strategy game will be released on August 27 for PlayStation 5, Xbox Series XS and PC and will now be pre-ordered.
Electronic Arts has shown new images of Star Wars Zero Company, the upcoming singleplayer strategy game developed by Bit Reactor in cooperation with Lucasfilm Games. With the new trailer players get a taste of the tactical battles and the Star Wars adventure that will start later this month.
Star Wars Zero Company opts for a turn-based strategy system, where players must make tactical decisions during battles and bet their team as effectively as possible. With this, the game is heading in a different direction than many recent Star Wars games and is central to strategy.
Long hooves&iuml;Didn't interest players anymore. Star Wars Zero Company appears on August 27 for PlayStation 5, Xbox Series XS and PC.
Different editions and prices
Electronic Arts launches multiple versions of Star Wars Zero Company. The Standard Edition gets an advisory price on PC &euro;49,99. For PlayStation 5 and Xbox Series X. &euro;59,99.
In addition, there will be a more extensive Deluxe Edition. This version costs &euro;59,99 on PC and &euro;69.99 on consoles.
In addition, for collectors there will be a much more extensive Collector&rsquo;s Edition available. This special edition has an advisory price of &euro;299.99 and contains several physical collectibles, dedicated to Star Wars Zero Company.
One of the most striking parts is one on the game.&iuml;nspired Thermal Detonator from the Hasbro Black Series. In addition, the package includes, inter alia, a Steelbook and Desk Mat, supplemented by several other extras.
Pre-orders for Star Wars Zero Company are now available for all announced platforms.
Soundtrack appears simultaneously with the game
Not only the game itself appears on August 27th. Walt Disney Records on the same day also brings the official&euml;The soundtrack of Star Wars Zero Company.
The original music for the game is composed by Gordy Haab. The composer awarded with a GRAMMY has worked on several Star Wars projects in the past and now also provides the musical accompaniment of Zero Company.
With the simultaneous release of the soundtrack, fans can also listen to the original music outside the game from the launch day.
Release on August 27
Star Wars Zero Company appears on August 27th for PC, PlayStation 5 and Xbox Series. The game is available as Standard Edition and Deluxe Edition, while collectors can choose the extended Collector&rsquo;s Edition of &euro;299.99.
With the short-term release and a new trailer to warm players up, Electronic Arts is preparing to launch its latest strategic adventure in the Star Wars universe.]]></content:encoded>
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            <title>Seafarer: The Ship Sim gets co-op for up to four players</title>
            <link>https://gamesight.net/articles/seafarer-the-ship-sim-krijgt-co-op-voor-maximaal-vier-spelers?lang=en</link>
            <guid>https://gamesight.net/articles/seafarer-the-ship-sim-krijgt-co-op-voor-maximaal-vier-spelers?lang=en</guid>
            <pubDate>Tue, 18 Aug 2026 16:23:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[Seafarer: The Ship Sim gets co-op multiplayer. Work with up to four players on transport, rescue and fire fighting missions.]]></description>
            <content:encoded><![CDATA[Transport containers together, fight fires or carry out rescue operations at sea: Seafarer: The Ship Sim has an important new position. The free Co-op Crew Update adds co&ouml;perative multiplayer, allowing up to four players to man a ship together.
Publisher astragon Entertainment has the Co-op Crew Update released for Seafarer: The Ship Sim. The update introduces the long awaited co&ouml;perative multiplayer and is available free of charge to players of the maritime simulation game.
The new multiplayer function allows maximum four players together on the sea and execute different commands. This is not just about piloting a ship, but mainly about cooperation and the sharing of work on board.
Working together at sea
The co-op mode supports a selection of different missions. Players can load and transport cargo together. These include containers, bulk materials and liquefied natural gas (LNG).
However, it is not limited to transport work. Crews may also participate in rescue and fire-fighting operations, in which good communication between the various crew members plays an important role.
Because several players are on board the same ship at the same time, the work can be divided. For example, one player can engage in a specific task while other crew members provide support elsewhere on the ship.
To facilitate such cooperation, co-op mode ge&iuml;integrated voice chat. This allows players to communicate directly with each other during a mission and their activities co&ouml;Rdine.
Building on the Career Update
The Co-op Crew Update follows the previously published Career Update, with several important parts of Seafarer: The Ship Sim were expanded and improved.
Among other things, the reputation system and the economic and trade systems were destroyed. According to the developers, these adjustments should provide a more extensive and compelling sandbox experience. In addition, the Career Update brought new missions and additional content to the game.
With the introduction of multiplayer, an important new possibility is added. Where players previously performed the various activities at sea alone, selected missions can now be tackled with a full crew thanks to the Co-op Crew Update.
Available now in Early Access
Seafarer: The Ship Sim is currently available for PC via Early Access. The game costs EUR 24.99. The Co-op Crew Update is available for free and can be used directly by existing players.
With the addition of&ouml;perative multiplayer takes the maritime simulator another big step during its Early Access period. For players who prefer together than just the virtual sea&euml;n sailing, the update essentially offers a new way to experience the various work on board.]]></content:encoded>
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            <title>Warhammer 40,000: Dawn of War IV appears on December 3, Commander Edition gets early access</title>
            <link>https://gamesight.net/articles/warhammer-40000-dawn-of-war-iv-verschijnt-op-3-december-commander-edition-krijgt-early-access?lang=en</link>
            <guid>https://gamesight.net/articles/warhammer-40000-dawn-of-war-iv-verschijnt-op-3-december-commander-edition-krijgt-early-access?lang=en</guid>
            <pubDate>Wed, 12 Aug 2026 18:08:00 +0200</pubDate>
            <dc:creator>Kevin</dc:creator>
            <category>News</category>
            <description><![CDATA[Warhammer 40,000: Dawn of War IV will appear on December 3, 2026. Players with the Commander Edition will be able to get started with early access for three days from November 30th.]]></description>
            <content:encoded><![CDATA[Warhammer 40,000: Dawn of War IV will appear on December 3, 2026. That's what developer KING Art Games announced. Players who purchase the Commander Edition can get started three days earlier and get access to the new real-time strategy game from November 30th.
The extra time until the release is used by KING Art Games to Dawn of War IV further refine. The developer focuses on optimizations, bug fixes and further tightening of the gameplay. Feedback is also processed that emerged from the community during recent play tests.
According to the studio the development is progressing steadily. In the months preceding the release, KING Art Games wants to show more of the game through new Battlefield Reports, Gameplay Showcases and Developer Deep Dives.
Additional time for optimization
Creative Director Jan Theysen explains that the developer saw opportunities to further improve quality during the final phase of the development process.

&ldquo;When the final stage of the development process approached, we saw the possibility to improve Dawn of War IV even more, in order to deliver the quality we always had in mind.&rdquo;

According to Theysen, the extra development time allows the team to further optimize performance, solve bugs and further polish the game. The ultimate goal is to offer players the best possible experience from day one.
KING Art Games simultaneously has an updated version of the Year One Roadmap Shared. It incorporates the new timing around the release. Concrete release dates for the various updates after launch will be published later.
Play with Commander Edition three days earlier
The regular release of Warhammer 40,000: Dawn of War IV is planned for 3 December 2026. Buyers of the Commander Edition get three days early access and can therefore already 30 November Start.
Both editions are currently pre-ordered with 10% discount.
The release is also just the beginning of the plans for the strategy game. KING Art Games has scheduled several free updates and additional content for the first year.
Crusade Mode returns
During Year One, players can look forward to the return of Crusade Mode. New maps, modes and Commanders are also on schedule.
In addition, a Mission Editor added, giving players more opportunities to engage with the game's fights and content.
Besides the free updates, two major story extensions are planned. These enlargements should lead to a conflict between the Member States. Kronus Continue to deepen. In addition, a new faction is added to the battlefield via post-launch content.
When these extensions and other Year One content appear exactly, it will be announced at a later date.
Back to the Warhammer 40,000 universe
Dawn of War IV Brings the well-known strategy series back to the Warhammer 40,000 universe. Players gain control four different factions, each part of a bigger story.
The storyline is spread across several non-linear campaigns. In addition to the campaigns, the game includes multiplayer fights and return famous game modes.
These include: Last Stand and Skirmish.
KING Art Games wants to offer fans of previous Dawn or War games as well as players who first get to know the series an extensive RTS experience.
Release in December
With the new release date, KING Art Games has a few months to complete the latest optimizations and improvements.
Warhammer 40,000: Dawn of War IV will appear on December 3, 2026. The Commander Edition gives early access for three days from November 30th.]]></content:encoded>
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            <title>World of Warcraft: Midnight-update 12.1</title>
            <link>https://gamesight.net/articles/world-of-warcraft-midnight-update-121-curse-of-ulatek-is-nu-live?lang=en</link>
            <guid>https://gamesight.net/articles/world-of-warcraft-midnight-update-121-curse-of-ulatek-is-nu-live?lang=en</guid>
            <pubDate>Wed, 12 Aug 2026 15:49:00 +0200</pubDate>
            <dc:creator>Kevin</dc:creator>
            <category>News</category>
            <description><![CDATA[The first major content update for World of Warcraft: Midnight is live. Curse of Ula hinderedk (12.1) takes players to Coiled Isle with a new dungeon, new challenges and preparations for Season 2, which starts on August 18th.]]></description>
            <content:encoded><![CDATA[WoW Midnight Update 12.1: Curse of Ula&rsquo;tek is now live
The fog above Coiled Isle It's up. Blizzard Entertainment has Curse of Ula&rsquo;tek (12.1) released, the first major content update for World of Warcraft: Midnight. Players can start new content from today, including a new dungeon, new challenges and preparations for Season 2.
Coiled Isle, a mysterious island off the coast of Zul&rsquo;Aman, is central to the update. Champions of Azeroth go deep into the island's toxic caves, where new dangers await and hidden secrets of the Amani people come to light.
This is available today
With the release of patch 12.1 a big package of new content is added immediately:


Lair: The Tidebound Grotto &ndash; World Difficulty


New dungeon: Altar of Fangs


Midnight Dungeons &ndash; Heroic and Mythic 0


Mythic 0 is reset weekly for the time being.


There may be equipment of item level 292 The Commission is therefore of the opinion that it is necessary to examine whether or not it has been established.




Renewed dungeon rotation:


Altar of Fangs


Murder Row


Den of Nalorakk


The Blinding Vale


Voidscar Arena


Kings' Rest Out Battle for Azeroth


Temple of Sethralis out Battle for Azeroth


Ruby Life Polish out Dragon flight




Prey Season 2 &ndash; Normal and Hard Mode


Delves Season 2 &ndash; new Nemesis difficulty level and all Tiers, temporarily without Bountiful Delves


Training Grounds: Arenas


Progress in the implementation of Great Vault rewards from Season 2 Starting.


This allows players to prepare for the real start of the second season of Midnight.
Season 2 starts on August 18
An important part of Curse of Ula&rsquo;tek follows 18 August, when Season 2 officially starts. From that moment on, among other things, the new raid The Venomous Abyss available.
Players can count on:


The Venomous Abyss Raid


Normal


Heroic


Mythic


Raid Finder Wing 1




Mythic+ Season 2


Mythic 0 with daily reset


Mythic 0 continues to deliver item level 292 equipment.




PvP Season 2


Delves Season 2


New Nemesis difficulty level


Bountiful Delves


Keys




Prey Season 2


Nightmare Mode


Curse of the Isle




Great Vault Season 2 equipment


Lair: The Tidebound Grotto


Normal


Heroic


Mythic


Flexible Scaling




Especially the arrival of The Venomous Abyss and the start of Mythic+ and PvP Season 2 should ensure that players have enough new challenges in the coming weeks.
The secrets of Coiled Isle
With Curse or Ula&rsquo;tek shifts attention to the mysterious Coiled Isle. The island is off the coast of Zul&rsquo;Aman and harbors poisonous caves and secrets closely connected to the Amani.
The update is not only the next step for Midnight's endgame content, but also extends the story and the world of expansion.
World of Warcraft: Midnight &ndash; Curse of Ula&rsquo;Tek (12.1) is now available. Season 2 starts on August 18th.
About World of Warcraft
World of Warcraft is the MMORPG of Blizzard Entertainment and takes place in the Warcraft universe. Since its original release in 2004, Azeroth has been constantly expanding with new areas, stories, characters, raids, dungeons and other activities.
With Midnight and updates like Curse or Ula&rsquo;tek will expand that world further and players will regain new areas and challenges to discover together.]]></content:encoded>
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            <title>From programming error to game icon: how Grand Theft Auto became a global success</title>
            <link>https://gamesight.net/articles/van-programmeerfout-tot-game-icoon-hoe-grand-theft-auto-uitgroeide-tot-een-wereldwijd-succes?lang=en</link>
            <guid>https://gamesight.net/articles/van-programmeerfout-tot-game-icoon-hoe-grand-theft-auto-uitgroeide-tot-een-wereldwijd-succes?lang=en</guid>
            <pubDate>Mon, 10 Aug 2026 11:40:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[Discover how Grand Theft Auto grew from a simple 2D game to a world-famous gamefranchise and how a programming error changed GTA forever.]]></description>
            <content:encoded><![CDATA[Grand Theft Auto is one of the most famous and successful gamefranchises in the world today. Yet the series began remarkably modestly. What was once a simple 2D game, over the decades has become a huge open world series in which freedom, crime and chaos are central. Remarkably, an unexpected programming error would have played an important role in the development of that formula.
Freedom as a basis of GTA
From the first part Grand Theft Auto distinguished itself from many other games by giving players an unusual amount of freedom. Instead of driving a traditional hero, the player crawls into the skin of a criminal. Orders are about car theft, robbery and other illegal activities.
At the same time, the player does not have to constantly follow orders. Driving around freely, exploring the city and causing chaos are at least as characteristic of the series. That combination of an open game world and a criminal main character eventually formed the basis for almost all later GTA games.
A programming error that changed everything
The origin of Grand Theft Auto lies in an earlier project called Race &rsquo;n&rsquo; Chase. The original idea was to develop a relatively traditional game around police pursuits.
During the development, however, unexpected behavior occurred among police cars. Instead of chasing the player alone, they reacted much more aggressively and rammed against the player's car. That created chaotic and unpredictable pursuits.
It turned out to be very entertaining. The concept was further developed and contributed to the gameplay for which Grand Theft Auto would later become known: a world in which the player gets a lot of freedom, but where the police react increasingly violently when the law is broken.
The first GTA games
The first Grand Theft Auto appeared in the late nineties for PC and PlayStation. Because of the technical limitations of that time, the city was shown from a bird's eye. A large, detailed three-dimensional game world as we know it today was much harder to realize at the time.
These limitations did not prevent success. The simple graphics, fast arcade style and free to explore cities gave the game its own identity. Players were able to discover different areas that were&iuml;Inspired by real American cities. Liberty City referred to New York, Vice City to Miami and San Andreas to parts of California&euml;.
With GTA 2 was tried to make the game world more lively. The cities received more striking lighting and neon advertisements, while pedestrians and other characters responded more strongly to their surroundings. The second part took place in the fictional Anywhere, USA and built on the free character of his predecessor.
GTA 3 changes industry
The real revolution followed in the early 2000s with Grand Theft Auto III. The transition to a fully three-dimensional world not only changed the GTA series, but also had great influence on the open world genre.
Players no longer viewed the action mainly from above, but could move through Liberty City from a much more direct perspective. Driving, shootings, pursuits and exploring the city got a completely different dimension.
The power of GTA III was mainly in the combination of two elements. The freedom and provocative gameplay of the earlier parts were retained, while a much more extensive 3D world and stronger story presentation were added. This made the game an important example for numerous open world games that later appeared.
Increasingly larger and more detailed worlds
Later parts built on that formula. With games like Grand Theft Auto IV and Grand Theft Auto V The cities grew, the graphics became more realistic and the possibilities expanded. In addition to cars, players were given access to various vehicles and activities.
The game world was also less and less solely about missions. Activities such as bowling, darts, golf and tennis had to make the cities feel like places where there was something to actually experience.
Yet that huge scale also has a downside. Especially in GTA V There are large areas that are visually impressive, but in which relatively few activities take place. A larger game world therefore does not automatically mean that the world feels more lively.
The next step with GTA 6
With Grand Theft Auto VI The series again represents an important technological step. Expectations are high: not only the size of the world becomes important, but especially the way that world reacts to the player.
A greater variety of pedestrians and vehicles, wider environments, changing weather conditions and more dynamic reactions from police and other characters can make the game world feel less static. In this way, the challenge lies not only in building a larger map, but above all in the creation of a new one.&euml;The European Union has a role to play.
From chance to a billion dollar franchise
The development of Grand Theft Auto shows how much video games have changed in a few decades. From simple 2D cities and technical limitations, the series grew to huge three-dimensional worlds where players can spend hundreds of hours.
The most striking thing about that history is perhaps that an important part of GTA's identity came from unexpected behavior during the development of another game. The aggressive police pursuits produced exactly the kind of chaos that later became so characteristic of Grand Theft Auto.
What started out as a technical problem, helped to create a formula that would eventually become one of the most famous phenomena in the history of video games.]]></content:encoded>
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            <title>Once Human comes to PS5 and Xbox Series XS with new first-person mode</title>
            <link>https://gamesight.net/articles/once-human-komt-naar-ps5-en-xbox-series-xs-met-nieuwe-first-person-mode?lang=en</link>
            <guid>https://gamesight.net/articles/once-human-komt-naar-ps5-en-xbox-series-xs-met-nieuwe-first-person-mode?lang=en</guid>
            <pubDate>Sat, 08 Aug 2026 21:21:00 +0200</pubDate>
            <dc:creator>Mitchel</dc:creator>
            <category>News</category>
            <description><![CDATA[Once Human will appear on August 25 for PS5 and Xbox Series X. The console version includes a new first-person mode, cross-play and cross-progression.]]></description>
            <content:encoded><![CDATA[Once Human originally appeared on PC and later on mobile devices, but with the console version gets a significantly larger playing field. Players on PlayStation 5 and Xbox Series XJS will be able to work with the post-apocalyptic survival game from August 25, focusing on collecting, building, shooting and working together.
One of the most striking additions to the console release is the new First-person mode. Until now, Once Human played mainly from a third-person perspective, but players will soon be able to explore the world from the eyes of their character. This not only changes the appearance of the game, but also the fight gets a different way of playing. The new camera position is made available for all platforms.
Also players who already play on PC or mobile do not need to start completely again. Starry Studio supports console version Cross Progression, allowing players to link their existing account and take their progress. In addition, there will be full cross-play, allowing players to play on PlayStation, Xbox, PC and mobile devices together.
The console version is also complete free-to-play, like the existing versions of Once Human. Players do not need to purchase a full game to discover the world of Stardust. However, optional paid bundles are available including cosmetic items and other extras.
For Starry Studio the release is an important step. Once Human has developed on PC and mobile into an extensive survival game with different scenarios, big worlds, Deviants, basebuilding and multiplayer activities. With the coming to consoles the game gets access to a new audience that so far outside the official&euml;Le release fell.
The developer has also organized several console tests in recent months. In June and July, an extensive Console Open Beta took place for PlayStation 5, PlayStation 5 Pro and Xbox Series X. Starry Studio was able to collect feedback and prepare the console version for the final release.
The switch to consoles comes at an interesting time. Once Human is no longer a new survival game, allowing console players to take direct advantage of a game that has already been expanded. At the same time, it remains to be seen how well all systems, menus and extensive crafting capabilities can be operated with a controller.
Once Human will appear on August 25, 2026 for PlayStation 5 and Xbox Series X. The console version is supported by cross-play and cross-progress and appears simultaneously with the new first-person mode. For players who have so far only followed the survival game from the sidelines, this is an interesting moment to finally discover the world of Once Human.]]></content:encoded>
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            <title>Grand Theft Auto VI: Extended Look gets official premiere date</title>
            <link>https://gamesight.net/articles/grand-theft-auto-vi-extended-look-krijgt-officiele-premieredatum?lang=en</link>
            <guid>https://gamesight.net/articles/grand-theft-auto-vi-extended-look-krijgt-officiele-premieredatum?lang=en</guid>
            <pubDate>Thu, 06 Aug 2026 14:39:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[Grand Theft Auto VI: An Extended Look will premiere on 27 August. Discover where and when to view the long-awaited presentation.]]></description>
            <content:encoded><![CDATA[Rockstar Games has announced when fans the long awaited Grand Theft Auto VI: An Extended Look (b) The comprehensive presentation Thursday 27 August at 3 p.m. ET (21:00 Dutch time)&nbsp;official in premi&egrave;on Netflix.
Later that day, from 21:00 hours ET (03:00 hours Dutch time), the presentation can also be viewed free of charge via the official&euml;le YouTube Channel from Rockstar Games and on the official&euml;le website of Grand Theft Auto VI. This gives players worldwide the opportunity to take a deeper look at the most ambitious GTA title so far.
With this extensive showcase it is expected that Rockstar Games will reveal new gameplay images, extra details about the game world and possibly more information about the characters and gameplay mechanics. Fans look forward to the presentation, which is expected to be one of the biggest game events of the year.]]></content:encoded>
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            <title>Mafia: The Old Country gets first expansion next week 'Man of Honor'</title>
            <link>https://gamesight.net/articles/mafia-the-old-country-krijgt-volgende-week-eerste-uitbreiding-man-of-honor?lang=en</link>
            <guid>https://gamesight.net/articles/mafia-the-old-country-krijgt-volgende-week-eerste-uitbreiding-man-of-honor?lang=en</guid>
            <pubDate>Tue, 04 Aug 2026 18:32:33 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[]]></description>
            <content:encoded><![CDATA[2K and developer Hangar 13 have given a first look at the gameplay of Man of Honor, the first expansion for Mafia: The Old Country. The extension will appear on August 14 for PlayStation 5, Xbox Series XS and PC via Steam. At the same time as the unveiling, a new gameplay trailer has been released and Design Director Josh Zammit shares more details about the new content in a blog.
Two new story missions
In Man of Honor, players return to the early years of Enzo Favara within the Torrisi crime family. During these new chapters, Enzo joins with the respected mafioso Ennio Salieri, a well-known name for fans of the original Mafia. The expansion introduces players to a younger Salieri, still v&oacute;&oacute;his emigration to America and his later rise as a powerful Don.
Free Ride extension
In addition to the new story missions, the Free Ride mode is extended. Players can accept new Challenges and Jobs distributed directly by Salieri. The tasks&euml;The new Challenges offer a higher level of difficulty and introduce completely new types of mission.
As a reward, players can free new outfits, vehicles and horses. In addition, the expansion adds powerful weapons and new Charms, allowing players to further expand their equipment.
Man of Honor will appear on August 14 for PlayStation 5, Xbox Series XS and PC via Steam.]]></content:encoded>
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            <title>Collectors are central to August's Red Dead Online update with triple rewards</title>
            <link>https://gamesight.net/articles/collectors-staan-centraal-in-red-dead-online-update-van-augustus-met-driedubbele-beloningen?lang=en</link>
            <guid>https://gamesight.net/articles/collectors-staan-centraal-in-red-dead-online-update-van-augustus-met-driedubbele-beloningen?lang=en</guid>
            <pubDate>Tue, 04 Aug 2026 16:35:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[Rockstar Games puts Collectors in the spotlight with triple rewards in Red Dead Online. See all August bonuses, discounts and free rewards.]]></description>
            <content:encoded><![CDATA[Rockstar Games put the Collector Role in the spotlight in Red Dead Online. Players who like to look for rare treasures and collectibles can count on large bonuses in August. So deliver Collector Set Sales as much as possible Three times as much RDO$, Role XP and XP on, while finding collectible items is also good for Triple Role XP.
Also fans of action need not be bored. Miscellaneous Telegram Missions return with greatly increased rewards, allowing both solo adventurers and experienced gun heroes to quickly fill their wallet.
Triple rewards for Telegram Missions
Players receive throughout the month Three times as much RDO$, XP and Gold for completing the Telegram Missions A Tough Business, Skelding's Contract, Rough Justice, Hired Loyalty and Strange Tales of the West. In addition, the missions deliver A New Source of Employment also Three times as much RDO$ and XP Up.
In the meantime, collectors benefit from a big boost. Not only are complete Collector Set Sales good for a triple of the yield, but every collected item results in three times as much Role XP as normal.
Free clothing and exclusive rewards
Players who log on this month receive the Frontier Hat. Those who discover two collectible items will also receive the Frontiersman Gloves, while completing two Daily Challenges provides an offer with which a Role Gating Item with 10 Gold Bars discount can be purchased.
In addition, there are exclusive rewards to be earned every week:
4 to 10 August


Collectors of grade 10 or higher receive the Frontier Pants and Frontierist Belt.


Gather a fossil for the Vaquero Baroque Spurs.


11 to 17 August


Collectors of grade 10 or higher receive the Frontiersman Boots and Half Chaps.


Complete the Collector Daily Challenges for the North Clingman Treasure Map.


18 to 24 August


Collectors of grade 20 or above receive the Frontier Shirt and the Suspensions.


Finish the Weekly Collection for a free shirt.


25 to 31 August


Collectors of grade 20 or higher receive the Frontiersman Neckerchief.


Win a Featured Series game for the Burned Town Treasure Map.


Additional bonuses and recurring clothing
The Trade Route- and Condor Egg Free Roam Events delivery this month Three times as much RDO$ and XP Up. The same bonus applies to the Featured Series, with a different game mode each week:


4&ndash;10 August: Hardcore Elimination Series


11&ndash;17 August: Takeover Series


18&ndash;24 August: Explosive Series


25&ndash;31 August: Hardcore Pro Series


Furthermore, a number of popular garments temporarily return to the catalogue, including the Griffith Chaps, Menasco Hat, Gardenia Hat, Clymene Coat and the Cardozo Vest. There is also a free outfit available by the community.
Heavy discounts during August
In addition to all bonuses, players can benefit from various offers this month. This is why we are calling for the Collector's Bag temporary 5 Gold Bars Less, Collector's Maps, the Metal Detector, Pennington Field Shovel, Ability Cards, Shotguns and Shotgun Style Customizations with 50 percent discount are available.
In addition, 40 percent discount on the Criollo and Missouri Fox Trotter, and on various garments such as Chaps, Pants and Ponchos. Finally, Fast Travel all month free, making it even easier to search every corner of the frontier for valuable treasures.]]></content:encoded>
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            <title>First public playtest of co-op horrorgame QUIET now available</title>
            <link>https://gamesight.net/articles/eerste-openbare-playtest-van-co-op-horrorgame-quiet-nu-beschikbaar?lang=en</link>
            <guid>https://gamesight.net/articles/eerste-openbare-playtest-van-co-op-horrorgame-quiet-nu-beschikbaar?lang=en</guid>
            <pubDate>Mon, 03 Aug 2026 23:02:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[Discover the first public playtest of QUIET, the new LINE Games co-op horrorgame. Work together, stay quiet and survive in this exciting multiplayer experience.]]></description>
            <content:encoded><![CDATA[Issuer LINE Games has the first public playtest of QUIET officially launch. The online co&ouml;perative harrrorgame, which can be played with &eacute;&eacute;n to four players, is now open to the general public for the first time. At the same time, the publisher has released a brand new gameplay trailer that focuses on the unique game mechanics.
In QUIET It's all about cooperation, tension and silence. Players need to survive together in a terrifying environment, where stealth and teamwork are essential. Sound plays a crucial role in this: Any careless step, closing door or other noisy action may attract the attention of the dangers that lie ahead, with potentially fatal consequences for the entire team.
Although the game contains clear horror elements, developer LINE Games also opts for a touch of humor. This combination should provide a dynamic multiplayer experience in which exciting moments are regularly alternated with unexpected and comical situations.
The public play test gives players the chance to experience the gameplay themselves and to give feedback to the developers. In addition, the new gameplay trailer offers a comprehensive view of the co&ouml;perative gameplay, the atmospheric environments and the challenges players face during their mission.
QUIET is currently under development. A final release date has not yet been announced.]]></content:encoded>
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            <title>GTA Online starts Summer Heist Event with rare panther image and millions of bonuses</title>
            <link>https://gamesight.net/articles/gta-online-start-summer-heist-event-met-zeldzaam-panterbeeld-en-miljoenenbonussen?lang=en</link>
            <guid>https://gamesight.net/articles/gta-online-start-summer-heist-event-met-zeldzaam-panterbeeld-en-miljoenenbonussen?lang=en</guid>
            <pubDate>Sun, 02 Aug 2026 21:24:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[Rockstar Games launches the Summer Heist Event in GTA Online with double GTA$, the return of the rare panther image, free rewards and substantial discounts on vehicles and the Galaxy Super Yacht.]]></description>
            <content:encoded><![CDATA[Rockstar Games started today with the Summer Heist Event in GTA Online. During the temporary event, players will be able to benefit from additional rewards, exclusive cosmetic items and substantial discounts in the coming weeks. The biggest attraction is the return of the rare panther statue as a top prize in The Cayo Perico Heist, alongside double GTA$ and RP for various heist and game types.
From August 6 to 12, players will have the opportunity to obtain the panther image as their main target during their first completion of the final of The Cayo Perico Heist. In addition, participants who successfully complete the heist receive the exclusive Panther Tour Jacket for free.
Also the original heist is temporarily in the spotlight. Until August 5th, the first successful completion of both The Fleeca Heist and The Pacific Standard Heist results in double GTA$. Players completing The Fleeca Heist also receive the Fleeca Circuit delivery for the &Uuml;Commander Cypher.
Besides the heist, Rockstar also introduces new rewards for different game types. Motor Wars (Cayo Perico) and Shipwrecks will deliver double GTA$ and RP until 5 August. From 6 to 12 August the same bonus applies to Assault on Cayo Perico, while A Superyacht Life offers double payouts until 12 August. The Community Mission Series rewards players during the same period even with three times as much GTA$ and RP.
Players can also earn various free rewards during the event. Depending on the playing period, exclusive garments, accessories and GTA$ are available. For example, players between August 6 and 12 receive GTA$ 1,000,000, the Sunset Glow Necklace and Glow Shades by simply logging in. In addition, additional amounts of money and cosmetic items can be cleared by winning Adversary game types or surviving multiple waves of Cayo Perico Survival.
The Kortz Center Heist also gets an update during the event. Until August 12, two new sets of paintings are added weekly as main targets. These works of art can be sold for a substantial profit or added to their own wall as decoration.
Furthermore, the in-game shop benefits from various discounts. Until 12 August there is a 60 percent discount on the Galaxy Super Yacht and its upgrades. In addition, dozens of vehicles are temporarily available at a 30 percent discount, while the Gun Van offers special offers on various weapons. GTA+ members receive additional benefits, including exclusive vehicle rewards, discounts on Hao's Special Works upgrades and a GTA$ 1,000,000 discount on the Art Studio upgrade for their home.
The Summer Heist Event runs in different stages until August 12th, offering players the opportunity to collect exclusive rewards, additional revenues and temporary discounts for several weeks.]]></content:encoded>
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            <title>Sony responds to criticism: no more game disks from January 2028</title>
            <link>https://gamesight.net/articles/sony-reageert-op-kritiek-geen-game-discs-meer-vanaf-januari-2028?lang=en</link>
            <guid>https://gamesight.net/articles/sony-reageert-op-kritiek-geen-game-discs-meer-vanaf-januari-2028?lang=en</guid>
            <pubDate>Sat, 01 Aug 2026 00:24:18 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[Sony insists on the decision to stop producing game disks from January 2028. Despite strong criticism from fans, the company definitely opts for a fully digital future.]]></description>
            <content:encoded><![CDATA[For the first time Sony responded to the criticism that emerged after the announcement that the company will stop producing game disks from January 2028. Despite weeks of protests by fans, the Japanese manufacturer stresses that the decision is final and fits within the broader shift towards digital distribution.
The decision was published earlier this month, at the same time as the announcement that several PlayStation digital stores for PlayStation 3 and PlayStation Vita will also be closed in time. The combination of both measures led to much discontent among gamers and resulted in the online campaign "Don't Kill The Disc", which calls to protect physical games and game preservation.
During the presentation of quarterly figures, financial director Lin Tao explained the decision. According to him, the switch is in line with the developments in the entertainment industry, where digital sales have become the norm. Sony states that around 82 percent of all games are purchased and downloaded digitally nowadays.
Tao emphasised that the phasing out of physical game disks has been announced well in advance, allowing consumers and partners to prepare for the change. Although he acknowledged that many fans were disappointed with the decision, he made no commitment that Sony would reconsider the plans.
With this reaction seems Sony permanently adhere to his strategy to fully switch to digital distribution. After decades, this will put an end to the era of physical PlayStation game disks and make an important step towards a fully digital future.]]></content:encoded>
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            <title>GameSight opens applications for Head Editor</title>
            <link>https://gamesight.net/articles/gamesight-opent-sollicitaties-voor-hoofd-redacteur?lang=en</link>
            <guid>https://gamesight.net/articles/gamesight-opent-sollicitaties-voor-hoofd-redacteur?lang=en</guid>
            <pubDate>Thu, 30 Jul 2026 23:34:00 +0200</pubDate>
            <dc:creator>Jan</dc:creator>
            <category>News</category>
            <description><![CDATA[GameSight is looking for a Chief Editor! Do you have a passion for gaming and running? Apply now and strengthen our editorial team.]]></description>
            <content:encoded><![CDATA[GameSight is looking for a new one Head Editor. With the continuous growth of our platform, we are looking for someone who can manage the editorial board, monitor the quality of our content and build the future of GameSight together with the team.
As Head Editor, you are responsible for guiding editors, checking articles and co&ouml;the daily editorial work. In addition, you work closely with the management for new ideas&euml;develop, improve processes and ensure that our community is always provided with current and qualitative gaming content.
We're looking for someone with a passion for games, strong communication skills and a good sense of responsibility. Experience within an editorial board or in a leading role is well taken into account, but motivation, commitment and willingness to cooperate are at least as important.
Are you the one who can take our editorial team to a higher level and do you want to play an important role within GameSight? Then we invite you to apply. The applications for the post of Head Editor are open today and can be submitted via our application page.
We look forward to all applications and wish every candidate every success with his or her application.]]></content:encoded>
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